Haven't been there for any earlier testing, but from a new player standpoint, the start is terrible. If there is something that Lorwolf suffers from the most, it's lack of any gameplay information. I am not a fan of the fact that there are so many little icons ( on your corner profile, under your wolves' energy bar, on your wolves' battle stat bar ) and none of them have a hover-over text popup, explaining what it means.
After you make your wolves, you land on your Den page (not profile, which is a curious design choice but whatever). If you are a veteran from other pet sims- or even if you are not- you know the point is to breed the pets. I don't know if there was supposed to be some kind of pop-up or info page, but it took me ridiculous few minutes of poking around to find out that to breed my wolves I have to go to the profile of the female, which was supposedly ‘in heat’, and there click a button.
The choice to have your wolves be pregnant before going to a nest/burrow to finish the process before giving birth is… odd. According to a friend (who told me to give this site a shot), they can stay pregnant indefinitelly until a nest spot is cleared.
Much more freeing than other sims, but ultimatelly will cause issues down't the line, where the there will be sudden massive influx of pups. But anyway, breeding, fairly standard if somewhat convoluted.
Crafting and Cooking is bit of a disappointment. As a new player, you arrive at essentially a blank page with no information whatsover, and only a coloured animal mascot for a company. I know crafting recipes can be purchased from the mole market, but what about cooking recipes? Are you trully expected to just discover them by random?
Fishing is fine; perhaps the only minigame that trully feels like minigame. Tho tad exploitable by those trully dedicated, if your only limit is wait, what, 20, 30min to recharge a trip? Perhaps the 25 stamina cost is supposed to be the control for that, but with fish immediatelly grilling in the cooking, each filling up 20 stamina, you are still getting ahead of that curve. One can assume there would be those crazy enough to return to fishing every 30 min, stacking up on ‘easy’ food source. Some will hardly have so much time to do the same. In my opinion fishing should be a daily, with limited number of trips, without any stamina payment.
Mining is terrible. I was not lucky to get a recipe in the market for either pickaxe or a wheel; my wolf was like a slug, moving through the mine; spending 50 stamina just to get a cart with 15 ores, probably only making 2 ingots with are worth pocket lint is not my idea of rewarding time. Worst is the fact that your wolf doesnt even automatically return when your cart is full. Even worse that if you dont have enough of one ore to smelt it into ingot, it stays in your cart, taking up space.
Lower the stamina cost, do away with the cart limitations. Have the ‘mining camp’ area have limited inventory slots (one slot capable of stacking 10 ore), make the smelting a different sort of brewing. Let there be slider of sort for the time spent- longer time in mine meaning greater depths, greater depths meaning more ore and more rare ore, give us the ability to sell unwanted ore for some pennies.
There was enough said about farming today, but I will add few points from me. I dont know how many different seed there are, but I dislike the inconsistency of seed requirement per plot. And more than that, but to deliberately choke the farming experience- as terrible as it is- by limiting the amount one can purchase off MM so that you can only hope to plant 1 plot with one crop and no more? Or in case of the rare/blue walnut, not able to plant it at all? (even if one was level 27; for curiosity, you need 5 walnut seed to plan one crop, and MM only sells them in amount of 2) Water shouldnt be even a resource in my opinion; there shouldnt be any necessary babysitting recquired to keep the crops alive. Heck, tile the ground, keep the infuriating seed amount needed for a plot, but do away with water; make compost a buff you can use but dont necessarily need to. Make it possible to choose to compost only food items, so the exchange has some balance. Have the farming duo be another buff- or perhaps by feeding them, you can stock them up with seeds and compost and have them automatically grow crops for you for a time limit when you know you wont be able to do it yourself.
Hunting is terrible.
I could accept an item recquirement, I could accept different time recquirement; I will never accept that it wants 100 stamina to do, and in some cases 100 food points as well, already where everything is so stamina heavy and food is precious. If we at least were guaranteed 100% success- but we arent, because RNG gods suck, leaving you with quests where none of you progenitor wolves match any of the synergies, thus you only have 50% chance at even succeeding. (And after spending 45 min, spending 100 stamina and 100 food? That smarts.) Get rid of synergies recquirement or do a pity rewards, half the stamina recquirement, anything- but rn the hunting is just not worth doing.
Campaign is so far so mind numbing, with combat not getting enough experience, leveling up not getting any stat change for my wolves, and majority of stamina is spent digging holes or rolling in smelly ‘mud’ with no reward given (oh yeah, you get 1xp point, lovely). Can't say anything so far about the quests; the lore didn't hook me, nor any of the characters I so far met. But it's ‘great’ that all my sniffing and rolling and drinking bad water got me to level two while game is throwing level 4 and higher enemies at me, that's a rather steep hill to climb out of sudden.
Gauntlet is unplayable to me right now. I have Jocols, both getting smoked in the first round, because clearly there is no balancing done whatsoever. Untill I have more wolves to fill the gauntlet party with, I guess that activity is blocked for me.
And finally Arena.
Man, what to say about Arena? I can guess the idea behind it was some sort of Pokemon style battle, when players will take their Companions and fight it out- but in its current itteration, I cant see that working at all. Since there aren't any popups or tutorials or anything from the game to explain, you will, like me, flounder and scratch your head to figure out how to start Arena. That there is currency called ‘Paws’ (why does the game have so many currencies?) that you use to temporarily buy companions or refresh the ‘store’. That each companion has synergy similar to your Wolf (and works the same way as in Gauntlet) and that you really want to built up the best team with most synergies. But nothing will tell you that to level up a companion in Arena, you need 3 same star-level companions of the same kind. Meaning to get a companion to level three, you need to buy 9 of 1-star level of that companion. Sounds easy- it is not easy. RNG once again striking, as you furiously hit refresh after refresh, not getting what you want. (and each refresh costs 2 Paws. You should be getting a free refresh after every fight I think? But it doesnt always work) And it will only get worse the more companions and more breed are available in the game. Oh, and another gripe of mine with Arena? Companions are not made equal. Some are stronger than others; some have better abilities. The rarer the Companion, the better overall stats it has. Combine that with deadly RNG and synergies, and there are some fights you just cant win.
EDIT: I forgot to mention that I would appreciate more transparency in both Arena and Gauntlet, by having a battle log of some sort. It's ‘nice’ to see your wolves/companions battling it out while having no idea what they are doing or what any of the stat effects on them do.
I am disliking how the Mole Market is very bare bones. Nice that we have so many breed changes and fur coats but where are the other items? I dont know how long the market refresh is, I assume 6 hours or so, but to have only 5 option per item kind to buy? And some of them in limited quantities? (Looking at you, seeds) Not a good show.
Overall, I dont have a desire to return to Lorwolf at this moment. I spent good several hours with it, testing and exploring everything, and as a person with full time job and limited time, this is just such a punishing time sinker. The only rewarding ‘daily’ had been fishing so far.
I could be criticizing more; like premium shop chock-full of options, push for beginner packages and support bundles, and merch (so much merch). For a site that just entered early access??? Also, a planned subscription service, are you serious? A check box at the beginning of the registering where I can agreed to recieve offers and deals????? Is this a pet sim site or an E-shop??
TLDR; Right now, the game is largely unfun, lacks necessary information/tutorial, is too chaotic iand too punishing/grindy. There is no idle gameplay, no dailies that would lure a player in, and me, personally, is put of by the monetization choices that were put up and prioritized over any design that would even keep the players hooked long enough to the site to consider buying premium currency. As I said, I won't be returning to Lorwolf after today, and maybe only when there is some effort done in making it better. We will see.
(Also to have reply button in a Forum thread be only present at the very end of the forum? Another odd design choice.)