3 months ago

I agree with the things others have said, scaling is a big issue in early game and professions are really grindy and demotivating (looking at you farming). I really like the game so far but balancing is SEVERELY needed. Defeating a lvl 6 bear gives you +1 EXP but collecting some isopods gives you +3 EXP like what??? I was never really lost as I have been following the game for a good while now and knew what to do but I can definitely see how it is confusing for new players. So I agree with the idea of a tutorial.

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3 months ago

A lot of what I'm feeling has already said. I am having fun with some stuff but a good many things are just. Too hard for the beginning. I can see this going the way of Dappervolk if balancing isn't messed with ;w;

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3 months ago

definitely wish there was a guide/tutorial on-site. i've been stumbling my way around to figure things out on my own and its… difficult :P

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3 months ago

There is a tutorial forum of sorts that I think goes through most things, but I confess that I have not read it yet. I wish it was given to you as an intro quest.

And I was kind of hoping the level 6 Bear was going to give me more exp. I finally figured out I could add more wolves to my party in Campaign and finally beat up a bear (Very lucky with two level 1 wolves) and got 1xp a piece. haha OML. Please.

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3 months ago

I really dislike the autobattling, I'm just watching my wolf lose and I can't do anything about it

I wish there is more on an explanation, my wolf is just chilling in the mines and I have no idea what that means, why isn't he smelting?

Hunting seems to take more stamina that the stuff I get from it.

The gauntlet seems impossible, and fishing is fun but is so much harder without a mouse

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3 months ago

First impressions…

There's a lot of cool features but a ton of things that confused me (and some I still find tedious/confusing/etc.)

Pros:

  • Loving that eyes don't have to match the territory you chose!
  • The campaign is a neat concept and gives us some lore as we go through it
  • The art and wolves look really cool (one reason I was interested in joining to begin with)
  • Dark mode!
  • Cooking and Fishing are nice mini-games & between that and the campaign it seems food is easy enough to come by
  • Auto-battling is a nice mechanic
  • NO death mechanic! I hate how some pet sims have your pets grow old and die so the fact our wolves won't is great!
  • Customization through dressing them up and scrolling them is really nice

Cons:

(many have already been mentioned)

  • Exp grinding is very… slow and a tad odd. It feels weird that rolling in dirt and defeating an enemy (including a higher level one) both grant +1 exp
  • I feel like I HAVE to spend hours grinding to get anywhere both with the campaign and things like mining (which tbh is going to be a whole other bullet point)
  • I'll admit, getting my wolves to lvl 10 wasn't too bad however the fact they still lose to a lvl 4 is really strange (and like wise my 2 starter wolves beat a lvl 6 bear while they were both around lvl 2). It really makes me wonder how much is rng and how much the levels matter.
  • We can't do anything except auto-battle. Don't get me wrong, auto-battles are nice! But I've lost many battles because my wolves get an enemy to low health… and then don't finish it off. They'll attack any other enemy and then take a ton of damage because they still have 3 attackers instead of just getting rid of one. I'm also not too certain I understand how the attacks/defense/other stats even work since it's all automatic
    • It'd be nice to have a toggle that could let us pick enemies to target
    • Could be nice to have potions
  • Wild wolves are a PAIN. Rare to encounter and out of the 3 I managed to find after hours of grinding I got a grand total of 0! Now I understand wanting them to be rare but I've seen another person mention they went through I think about 15 WW before one joined. The rng is just awful and rather disheartening. You're essentially getting a rare chance to encounter one and then an additional rare chance it actually joins, which makes it feel impossible unless you're lucky
    • Think there should be an item that makes it join automatically or at least increase the chance of a wolf joining
    • Have more ways to find a wild wolf (similar to how Flight Rising eggs can be found by their coliseum system and their scavenging function)
  • Mining…. I honestly don't get how it works. Many things here feel like they need a tutorial and this is definitely one of the ones high on the list for me. Without a recipe I have 0 idea how to craft axes or wheels to help with it and I still have ore that my wolf for some reason stopped smelting? He had the energy to work but is now just sitting around in the furnace and stopped smelting things.
  • Hunting requirements are odd but it just means I don't really do it, especially given the energy cost to do it.

Overall:

This looks like a very promising game but could use some explanations/guidance.


Just basing this first experience with the one when I joined Flight Rising… Lorwolf is super difficult to understand without looking at guides, unlike FR where I could just poke around and get a good idea of what was needed to do (or in the case of Baldwin could already see what I needed for brews so long as I was at the right level- no buying recipes or guessing)

Unlike FR I feel this game has a lot more baby sitting and grinding to it but maybe that's because I haven't found a good ‘rhythm' for dailies on here yet. The fact we can do practically everything on here endlessly throughout the day (once time limits are up) is both great to avoid boredom and makes me personally get tired of doing it just so I can get the same item(s).

Once this is open to play I'm sure getting new wolves won't be a huge issue but right now, as someone who doesn't want to breed my wolves due to personal preference, it's practically impossible to get a new wolf without a lot of luck.
I can't really compare this to how it was on FR in the beginning stages though, as I came onto FR in 2015 when dragons weren't hard to come by for cheap or even free. I have heard they were super expensive even for the most basic of dragons so perhaps it would have been similar to how LorWolf is atm.

As of now I'm still willing to see where this site goes but I'm not sure how long I'll stick around, especially as someone who doesn't always have hours a day to sit down and do some of the activities.

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3 months ago

It feels like this site made the minimum changes required to be classified as “changed” from beta for EA, with most of them being bad changes (as per JCStitches and everyone else saying). If this is the way the game is upon full release I don't think I'll be playing much, if at all, and almost regret spending as much as I did on the KS. My high hopes for LW appear to have been unfounded.

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3 months ago

Agreeing with what most everyone else has said. I'll just say I'm very disappointed that chasing isopods nets 3 EXP and defeating the bear above my level only gives 1. Very slow growth and it's possible (if not probable) to go through a full set of stamina without progressing any missions.

Also some of the professions are super confusing. I don't even understand how to hunt. I apparently need a special trinket but not sure where to find one… farming is punishing. I prefer mobile so switching tabs isn't the most convenient thing to baby sit the crops.

But still, I love the concept, the stories are fun, and I'm very excited to get more into battles and the gauntlet when I can finally get some more wolves… (haven't seen a WW once)

So I'll stick around

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3 months ago

I'm having fun, but it's so difficult getting new wolves. Befriending wilds feels almost impossible.

Aside from that, I really like the cooking, fishing, and crafting systems.

Mining is also okay, but it's a little hindered by the pickaxe and wheel recipes. Their availability more specifically. Mole market only restocks, like, every 5 hours and even then with just 5 recipes. The beginning levels can really drag on without these

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3 months ago

I'm very new, only seeing the in-game play for several hours now but I won't lie I'm a little disappointed by the extreme unbalanced progression in some areas. I still think the game is worth the hope though! Just needs some major tweaking of numbers and timing. Maybe a tutorial too, I'm still quite confused on everything and have no more buttons to click.

The art and lore is cute! <3

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