I am so excited to be back for EA after beta and get to test some of the new gameplay mechanics and see some new companions and other items and I think that Lorwolf has SO MUCH POTENTIAL, especially since Alaunis and JimJim are so responsive to feedback.
Here are some of my first impressions after playing for a couple of days:
Campaign: Was super difficult and slow moving with only my two starter wolves. I had to go through like 3 full energy bars to complete the first mission, which was discouraging. Though I will say that I do like that the campaign is more difficult than during the beta. During beta, it didn't feel like you were actually working for anything, and I was able to get through all of the pack campaigns in a matter of a couple of days, which didn't feel like an accomplishment. I really like that companions are available to be added to the party at lvl 1 vs lvl 3. This makes the campaign feel a lot more balanced in my opinion. I will also echo that it feels like you should get more EXP for defeating higher level enemies vs lower ones. Getting like 1 or 2 EXP per enemy defeated feels a little grindy.
Fishing – Great stuff. Not much has changed since the beta other than the new locations which I am totally stoked about. I do think that it is frustrating that players can get koi and other fish that have a high burn rate in the first pond. I think that the fishing levels and the cooking levels should be more in sync with one another where if you're fishing at lvl 1 or 2, you're able to cook all of the fish that you can catch at those levels. Its irritating to have a bunch of koi sitting in my inventory that I can't make until I reach lvl 5
Mining – I really like mining. I think that it is great to have an activity that I can just set my wolf in the background and then check on them whenever I remember. I do think it would be helpful to have some kind of notification that lets me know that my wolf is done mining and ready to go back to the furnace, or done smelting and ready to go back to mining. I also really like that the recipes for copper axes and wheels are provided to new players. This makes obtaining these items a lot more feasible.
Cooking – I love cooking. It is one of my favorite activities to do in the game. I don't have much feedback about it other than that I love Thumbs, I think he's a cool dude, and I wish that we were able to cook all of the fish that we are able to catch. I do think that having a little marker that lets a player know when there is a high burn chance is super helpful. This was something implemented during beta which is a HUGE help (rip all of the pies I burned).
Farming – I love the concept of farming, I'm super happy that its in this game. I will echo what others have said about it: It's hard to have to sit and babysit my crops (sometimes for a full hour) so that they are successful. I do like that the lower level crops won't die, I think that's a big improvement, though I still dislike that crops have a chance of dying at all even at higher levels (but maybe that's a just a personal preference thing). I also think that if Bigs and Tiny could ask for more reasonable snacks in the early game that would be helpful. Like I'm sorry my dudes but I literally cannot bake two pumpkin pies for you right now and then that means I have to sit and babysit my crops. This mechanism feels punishing for new players because I'm not able to easily go to other tabs or leave to do a real life activity without fear that my crop yield will suffer because I can't make the higher level recipes that Bigs and Tiny ask for.
Hunting – I really like hunting. I like that it gives a purpose to all those little trinkets that you find during the campaign or that Marvin will gift to you at his store. This was missing during Beta and I really like that there's an actual use for those items beyond just selling them for more pebbles. I do wish that it did not take 100% of my wolf's energy though for a 50% chance of success (or maybe I just don't know how to increase my odds of success which may be another issue). I think having hunting take like 25% energy, like mining, makes more sense. That way you can get in a couple of hunts without having to use all of your food/water on your hunters.