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1 year ago
Cealygosa
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Remove or Rework Gauntlet Round Timeout

I am getting really frustrated with Gauntlet lately; I have one enemy left and they're almost down...I have 3+ left on my own team...but the round timeout kicks in and I automatically get Defeat. This feels really unfair because mathematically, I would have won in another round or two by just hitting the last enemy.

I feel as if the round timeout needs to be removed or reworked to at least grant you Victory if you have the likelihood of winning. I don't notice this issue in Arena with the round timeout, but it is becoming increasingly frustrating in Gauntlet when it happens almost every time I push level 14+ and take a while to beat down the shield synergy enemies.

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1 year ago
Coop7011
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Amen, huge support in this being an issue. At least it should use the same kind of logic as the arena does, because timeouts happen then too but it seems to be the case of, if your side had more overall HP, you win. I might be wrong on that but I've defo won arena rounds when the battle technically wasn't over. So I assume that's what is happening. Gauntlet should be the same.
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1 year ago
lissajo
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Support! It would really be nice if the timeout was only visual/the battles played out fully unless it's a truly unwinnable battle..
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1 year ago
DerpFox
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Support! It would really be nice if the timeout was only visual/the battles played out fully unless it's a truly unwinnable battle..
Especially because the battles are decided at page loading.

Now that time limit thingy would explain the weird instadeath I had with full life team in gauntlet using the reload page technic to go faster.

It's very frustrating to have a team that can go over level 10 that loses instantly at level 11 from time to time very randomly.

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1 year ago
Brunette
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Support- having it this way makes trying to build a tank-y team unplayable. I would have a lot of fun actually using the passives/specials that enhance durability/health somehow but the builds are worthless since you get 25 rounds and it defaults the win to the other team even if you're mostly unscratched.
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1 year ago
Gaia
The Legion
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200% support! Putting in an arbitrary time limit that only negatively impacts the player is unfair and illogical. I understand that some team compositions can lead to an endless battle, but simply not beating the enemy fast enough does not equal defeat!

Given the fact we not only lose our streak but also all the rewards we've accumulated just makes it that much worse.

To add, if there is a true stall, imo that should be a draw (because again, you aren't truly defeated) and should result in a redo of the same level.

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1 year ago
Phlox
The Gardener
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Support! Switching to the arena's system of highest hp wins when the time limit is hit would be way more fair.
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1 year ago
darkrat
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Support for switching to highest hp wins especially as it would also help healing and tank synergy be better.
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1 year ago
Reave
The Tenacious
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This is a great suggestion that would hopefully allow for more flexibility in team building (at least, in addition to some other changes we can hope are coming, along with new breeds and companions). There's no reason gauntlet turns need to be so limited, especially at higher levels where the inertia becomes super annoying to overcome given the current soft damage caps.
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