Development Status
Alpha testing ran from October 7th through November 4th, 2020 and was a smashing success!

Our Kickstarter campaign was successfully funded in March of 2021 and raised over $46,000, thank you again to all of our backers for your support!

We are currently developing more features in preperation for the beta test (date TBD).

Thank you for your patience and continued support. In the meantime, feel free to follow us on our social media pages to stay up to date on progress. Moonsblessings, we hope to see you soon!
Do you want to see what all the fuss is about? Check out our demo and design your own wolves!

View the Demo
October Extras

Spooky greetings to you all, we have a couple extra goodies to share this Halloween season. We are excited to announce the launch of our new Lorwolf Gameplay Series, which will cover everything from wolf creation, to breeding, to mini-games, and more! Check out the first video in the series here:


Looking for other ways to support Lorwolf’s development? Be sure to check out our new Shopify page, launching today! https://shop.lorwolf.com/

These support bundles will be available for purchase from now until shortly before Lorwolf has officially launched. Grab yours today and receive these unique in-game items:

The Sun Theme Bundle costs $15 and includes:

  • 1 Ignatus Companion
  • 1 Sun Apparel Item
  • 1 Sun Forum Banner Item
  • 5 Besprinkler Items

The Moon Theme Bundle costs $15 and includes:

  • 1 Lapistrix Companion
  • 1 Moon Apparel Item
  • 1 Moon Forum Banner Item
  • 5 Besprinkler Items

The Eclipse Theme Bundle costs $30 and includes:

  • 1 Ignatus Companion
  • 1 Lapistrix Companion
  • 1 Sun Forum Banner Item
  • 1 Moon Forum Banner Item
  • 1 Sun Apparel Item
  • 1 Moon Apparel Item
  • 10 Besprinkler Items
  • 1 Eclipse Apparel Item

These items have been bundled together at a reduced price. All are non-exclusive items, meaning they will not retire and can be purchased in-game with premium currency once Lorwolf has officially launched. Un-bundled, the total in-game cost for these items will be about $32.50, or $65 for the Eclipse bundle.

Please note: Your item redemption code for this purchase will be sent to you via email shortly before Lorwolf's official launch, date TBD. Beta testers will not be able to redeem these items during the beta test.

Hi there! Great questions, there are many ways for players to earn premium and regular currency through regular gameplay—such as when adventuring through the Campaign, when playing with Companions, when participating in the Pageant, etc. We also plan on including a membership service that players can subscribe to, which will grant premium currency and other perks every month.

In addition, currency is awarded by completing some of the daily, weekly, or monthly activities that are hosted year-round. We’ll be doing a deep dive into Lorwolf’s activities during our next Dev Update, but here’s a screenshot of what those look like:

Yes! Lorwolf will be free-to-play once it officially launches.

It is a new expansion! The Kickstarter stretch goal added 41 new colors back in April and brought our total number to 121. This new expansion will add 80 more, including some from the original color wheel.

As always, thank you so much for your support, and have a safe and happy Halloween!🎃🐺🌕

Development Update - November

Greetings all, and welcome back to our latest development update. This month brings the newest episode in our new Gameplay Series, a currency revamp, and a deep dive into our Dailies and Weeklies features. Read on to find out more!

What’s new?

  • Gameplay Episode 2
  • Currency Revamp
  • Dailies and Weekly Events

Lorwolf Gameplay Episode 2 - The Arena

Episode 2 is now live on Youtube, check it out! Link


The long wait is over, we are super excited to announce the revamp of Lorwolf’s official game currencies; Gems and Gold are now Moonstones and Pebbles! Thanks to the helpful feedback we received from our community, as well as the poll we hosted a while back, we were able to choose the perfect currencies to better suit the game’s theme and lore.

Moonstones will take the place of Gems and serve as the game’s premium currency. They are highly valued by Lorian civilizations and fabled to contain magical energies from the moon. Only the finest jewelcrafters can cut these precious stones.

Pebbles will replace Gold and serve as the game’s regular currency. Market-grade pebbles are gathered from lake Viridia and sorted by color, shape, weight, and shine. Those that display the ideal hallmarks are given an official seal and placed in circulation.


Daily activities are tasks that reward players for doing their normal, day-to-day actions such as; exploring the Campaign, competing in the Gauntlet, Crafting, Cooking, etc. They can be found at the top of the site underneath the main navigation bar:


Once a Daily has been completed, the player can claim their reward and a new Daily is cycled in.

Weekly Events

We briefly covered the Weekly Events stretch goal back when it was unlocked during the Kickstarter, but we’re ready to share a bit more detail now that it’s nearly finished:

Right next to the Dailies is the Weekly Events section. Every week, Lorwolf will host an event celebrating one of the various mini-games. For instance, this week celebrates the Crafting Mini-Game.


Any item that is crafted during this event will add a point to the Weekly Events bar. You’ll notice that there are milestones to reach for every reward - for instance the first reward can be claimed after crafting 25 times.

Weeklies have their own unique currency and Event Shop. These shops will be run by special NPC vendors who sell event-themed items. Weekly Event currency will carry over until the next time that event occurs, so players can save up these unique currencies year-round.

Completing the first 10-20 Dailies will award that week’s Event currency. After which, they will award regular game currency.

We hope you’ve enjoyed this month’s development update, please let us know if you have any questions. Check out our Discord to join in the conversation!

Development Update - October

Welcome back everyone, and happy first week of spooky time!

We are deviating from our normal development update format to bring you a very important announcement - we’ve settled on a beta release date for March of 2022!

We know that you all are excited for beta and hoped that it would launch before the end of the year (we were extremely hopeful as well). However, in the end we feel this was the best choice for us, and for the game.

Our number one goal has always been to make Lorwolf the best that it can be, which means not compromising on the quality or amount of content. We are so proud of this amazing community that has grown with us, and we are so thankful for all of the comments, questions, suggestions, and feedback over the years that have helped shape Lorwolf into what it is today. We always try to be as transparent and open as possible, so while this may be disappointing news, we hope that the results of our labor will be apparent once beta is ready to launch. It is still pedal-to-the-metal from now until then so stay tuned for further development updates, Youtube videos, and social media giveaways that will be coming here shortly down the road. To give you an idea of where we’re at now, here’s a list of what we will be tackling over the next several months:

  • Framework upgrade and server hosting conversion
  • Campaign
  • Color wheel expansion
  • Designer items
  • Internal testing
  • Economy/combat/loot balancing

And now, back to our regularly scheduled programming!

What's new?

  • Cooking Showcase
  • Companion Speedpaint - Echecara

Cooking Showcase

Food plays a very important role within Lorwolf. Every action depletes a wolf’s stamina bar, so players must carefully manage their food stores in order to do most of the activities in the game. Cooking will be the only way to upgrade raw food items so they become more effective in keeping your wolves full.

For example, most raw ingredients will be listed as a common food item. Common food items restore 2 points of stamina, uncommon food restores 10 points of stamina, rare restores 25 points, and so on. Thumbs, our friendly NPC, will handle all of the cooking—simply give him the ingredients and he will have your meal cooked and ready to eat after a short period of time!

Here is our Cooking page in action:

All raw ingredients from your inventory will be listed under the “Raw Food” section. Placing those ingredients in the “Cooking Pot” will show any available recipes you can cook. Once you’ve discovered a new recipe, it will be saved in the “Saved Recipes” sections so you know how to cook it again later. Complex recipes require multiple ingredients but yield better quality food!

Below is an example of how to make Black Raspberry Jam:

Players must level up their Cooking skill in order to cook more complex recipes. Trying to cook something too far over your abilities will trigger a “High burn chance,” which will burn your food to ash!

Here are some of the cooked foods you can currently make in the game:

Companion Speedpaint - Echecara

Our latest Companion Speedpaint video is now live on Yutube! Check it out:


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