Mining Mayhem Weekly Event

Spiralling down never-ending caverns down to Loria’s core, unearth the hidden potential from the rock walls themselves. Complete mining activities this week to earn tickets to spend in Kavi’s weekly mining event shop.

December 5th - December 11th

Mining Mayhem is one of the rotating weekly events. You can find out more about the weekly events, weekly shops and tickets in this guide here.

The gem rush is still going strong, and with storage getting tight, Kavi and the miners have been coming with recipes to get rid of their surplus.

Needing someplace nice to store all the latest gemstones, Kavi has drafted up a treasure chest recipe for your wolves to indulge in. Find the recipe in the weekly mining event shop for 50 Mining Vouchers.

Treasure Chest:

{Item(1208)}

The miners have been experimenting with the gemstones and have learned an ancient way to enchant their pickaxes. Equip this pickaxe with you to the mines to never burn stamina again. Get your very own Enchanted Pickaxe recipe in the weekly mining event shop for 250 Mining Vouchers.

Enchanted Pickaxe:

{Item(1210)}

Ever the trendsetter, Kavi is showing off her latest jewellery line, the Gold Teardrop Earring. Become the howl of the woods with these fancy recipes for 10 Mining Vouchers each in the weekly mining event shop.

Gold Teardrop Earrings:

{Item(1188)}{Item(1189)}{Item(1190)}{Item(1191)}{Item(1192)}

Never far behind the latest trend, Marvin is also selling Silver Teardrop Earring recipes at 5,000 pebbles. Dazzle your pack with these glittery trinkets.

Silver Teardrop Earrings:

{Item(1198)}{Item(1199)}{Item(1200)}{Item(1201)}{Item(1202)}

Patch notes have also been updated. You can find more information here!

Community Howl - 30th November


Sliding in at the end of the month with a small Community Howl~

The Community Howl aims to share community highlights, information and other cool things with you.

If you wish to be featured in future Community Howls, you can tag @lorwolfofficial on Tumblr, use the designated lorwolf-media forum in the discord or tag @Quiche when sharing your Lorwolf media in the forums. Don't forget to write down how you'd like to be credited and your pronouns.

Autumn is coming to a close soon, and we're already feeling the winter chill in Loria. With teeth chattering, let's jump right into this Community Howl.


CAT Giveaway


Eindride, our newest addition to the Lorwolf team, is starting off December with a CAT Giveaway. All you need to do is post when entries are active to be entered into the draw. And she's not the only one brewing things behind the scenes, we're looking forward to some forum events towards the end of December to bring Loria together during these cold days. Stay tuned for more information in the latter part of December.


Formidable Warrior

Despite her stern exterior, this wolf has a heart of gold! Here's Plaidlion's drawing a gijinka of their first wolf, Vesper for this month's Artist Spotlight.




User Event Spotlight: Lissajo

Not only have they hosted Secret Santa and Light On, Lights Off, Lissajo is continuing with their event spree with their new Activity Calendar and Holibombs event. So if you're looking to do some fun daily prompts during December, look no further!




The Last Of Autumn

Despite all the wintery goodness rolling in we're not quite ready to give up Autumn yet, so we selected SovereignFives drawing of Cealygosa's October to remind us of deers and falling leaves.



Thank you everyone for your amazing responses during our latest updates. We're looking forward to continuing to move with each update. See you in the next Profession Weekly, I'm sure it'll put a sparkle in your step!

Moonsblessings,

Quiche

Edit: Added an infographic and Holibombs event for Lissajo's spotlight by request.

Hunting Holiday Weekly Event


Glittering treasures, exploring the unknown, settling scuffles and defeating hostile foes, there’s no end to an adventurer’s work. Complete hunting missions this week to earn tickets to spend in Stella and Coco’s weekly hunting event shop.

November 28th - December 4th

Hunting Holiday is one of the rotating weekly events. You can find out more about the weekly events, weekly shops and tickets in this guide here.

The hunters are gearing up this week and are offering hunting spears and wild wolf tracks for sale in the weekly event shop for hunting tickets.

{Item(1183)} {Item(1187)}

Word on the grapevine says that the explorers have been trading the recently discovered gems, establishing a friendly connection with the elusive and lucky Piplin race.

These little critters love to live in all manner of places where treasure is said to be found. From dungeons to shrines to vaults and even merchant caravans, these little fellows are happy to become a fluffy helper for your wolf in exchange for the occasional shiny gem or loot.

Antique:

{Item(1171)} {Item(1172)} {Item(1173)}

Dungeon:

{Item(1174)} {Item(1175)} {Item(1176)}

Shrine:

{Item(1180)} {Item(1181)} {Item(1182)}

You can befriend your very own Antique Piplin through Marvin’s Market for pebbles, while the Dungeon and Shrine Piplins are available for tickets in the Hunting weekly shop.

Stella has heard that there are rare Piplins that can be found while on hunting quests.

Mythic:

{Item(1177)} {Item(1178)} {Item(1179)}

Collect your sparkly friends on the three new hunting missions that can be found at level 25.



Patch notes have also been updated, you can find more information here!

Development Update - November

We're back! Apologies for the radio silence over the past few months, we're pleased to say that JimJim's arm has been healing well and is almost entirely recovered. Our team has been hard at work building, testing, and creating art assets for the achievement system - and we're pleased to announce that it will be launching today as soon as the scheduled maintenance has concluded!

We've also taken this time to go back and address some of the bugs and issues that have been reported. Recent code changes have been recorded in the latest Patch Notes 1.1.6.


It's finally ready; achievements have just landed in the world of Loria! Players can track their progress as they complete goals and unlock achievement-exclusive rewards through everyday, regular gameplay. Navigate to the Achievements page from the Den menu:


Achievements have been divided into four subcategories - General, Gameplay, Professions, and Den. If you have an achievement reward available to claim, it will display as a small red dot next to the tab name.


General: For completion of general gameplay tasks such as achievements completed, weekly activities completed, etc.

Starter: A category to help onboard new players to the game. Apparel items awarded in this category are not soulbound, and can also be purchased from Marvin's Mole Market.

Gameplay: Includes Arena, Campaign, Gauntlet, and Pageant tasks and awards several different exclusive apparel sets and recipes.

Professions: Covers every profession and awards weekly event vouchers.

Den: A category for miscellaneous tasks such as inventory management, wolf breeding, etc.

Completing an achievement may grant any of the following: Achievement points, Moonstones, Pebbles, Forum titles, Companions, apparel items, food, materials, and more. (As a side note, this update has almost doubled the total number of official game apparel!) Once an achievement has been claimed, it will be sent to the player via Notifications.


Achievement points and titles will display below a player's profile within the Forums. Titles can be set from the Account Settings page.


Some final notes:

Due to this being the very first iteration of Achievements, the majority of player progress made prior to this update can not be backdated. Achievements such as profession and companion level will be updated automatically by the system. Moving forward, players should expect some adjustments as we continuously work to ensure a fair and rewarding experience. We've set the rewards and requirements according to the predicted data of an average player who logs in over the course of a year, but this may change as more players engage with the feature and provide feedback. Some achievements will be met relatively quickly, while others are to be earned over paced regular gameplay. We plan to add even more achievements and rewards as the site and its features grow to ensure the average player always has something to work towards. We welcome any and all gameplay suggestions from our community to be posted in the Suggestions Forum.


New Recipe Search and Mining Ore

A new search, sort, and pager feature have been added to both the Crafting and Cooking professions. Now, players can easily search and sort through their ever-expanding list of recipes without having to scroll through the entire page.


It's time to collect all the shinies - precious gemstones can now be mined throughout the caves of Loria! Players can now rarely find Sapphire, Ruby, Amethyst, Citrine, and Emerald gems. As of now, these gems can be used to craft the exclusive Achievement daggers. We plan to release many new crafting recipes and apparel items featuring these rare gems.




New Breed Sneak Peak

Shown above are a couple sketch ideas for Lorwolf's upcoming wolf breed - Direwolves! We're aiming for this breed to be big, bulky, and powerful; with massive fangs and a short bob-tail. It will be similar to lynx cats in appearance and will have a special affinity for nature and ancient magic.


In other news, our annual Black Friday sale returns next week; more info about that will be coming soon! Thank you for sticking with us, especially when development may seem slower than usual. Our small yet passionate development team is committed to bringing the best experience to our players. We are so proud of how far we've come, and we want to thank you for your continued patience.


Moonsblessings,

Alaunis, JimJim, and Swell

Community Howl - 23rd October


Autumn is in full swing, with rain and winds picking up to give some Lorfolk all a chilly reminder that Winter is not far off. We're keeping the Community Howl light this month, announcing the Colouring Competition winners and some community media highlights. Just a reminder that the Community Howl's goal is community check-ins, celebrating the community achievements, fan media spotlights and recaps.


Colouring Competition Winning Entries

We've loved seeing just how creative our community has been and had lots of fun judging the amazing entries submitted for the Colouring Competition. It's certainly been a tough time deciding the final results.

Congratulations to our 12 Winners!


Goldsea



Murkwood



Icerun



Darkspine



Honourable Mentions

We will be giving out 50 moonstones to each of our Honourable Mentions. Shout-out to:

@lissajo @Fieryblood @Stellori @acinonyx


Within the next 24 hours, all the users above will receive a DM from me (Quiche) with information regarding their submissions PSDs and/or prizes. Prizes and DMs sent out!

Once all entries are standardised, they will be made available in the Apparel section of the Mole Market for pebbles only.

We hope you all enjoyed designing and colouring your standards for this competition. Watch out for future community events that will be announced on-site and on Discord. Keep letting us know what kind of competitions you'd like to see from us in the Suggestions Forums.


Q. Will there be more Colouring Competitions in future?

Yes, more Colouring Competitions will be available in the future. We have received various feedback from our community that we are looking to implement with future competitions and events.


Walk With Confidence

There's been some wonderful media being made by the community, and we can't help but chuckle at this comic by @foxriddles, which shows how they imagine ignoring enemy encounters. Just keep on moving~


Vespen-Boys On The Beach

Finally, we just had to share this funny short video over on YouTube. (Warning for Flashing Lights). Level 50 fishing is no small feat! @EurasianLynx celebrates the big five-oh by taking the Vespens to the beach to some catchy jams.


Edit: 24/10/23 8pm ST Prizes and DMs given out

Community Howl - September 22nd


Welcome to the first Community Howl for Lorwolf!

The Community Howl aims to share community highlights, information and other cool things with you.

If you are okay to be featured in future Community Howls, you can tag @lorwolfofficial on Tumblr, use the designated lorwolf-media forum in the discord or tag @Quiche when sharing your Lorwolf media in the forums. Don't forget to write down how you'd like to be credited and your pronouns.

Well, with introductions out of the way, let's jump right into this Community Howl.


Community Competitions

We've taken your feedback on board and are happy to announce that we are hosting Community competitions. Our first colouring contest will be held and run for three weeks. Represent your pack by designing a standard (flag) based on one of the four packs. The winning entries will become pebble apparel available on-site. More details can be found here.



The mystery unravelled

Thank you to those who suggested our skittery friend in the Item Creator Shrine and EA. Glotus is real in the year 2023. Some sharp-eyed lorfolk discovered that the old files for the campaign talked of Glotus, Lotus’ pet gecko. Glotus’ family, the Spotted Geckos, are coming to swarm a pebble shop near you in the next Dev Update. But did you know that there is a nocturnal cousin in the land of the moon?


September Mid-Month Patch Notes

The Dev Team have been working hard to bring the September Patch Notes to the community, which was aimed for the mid-month. Unfortunately, we’ve been informed that JimJim, our lead Developer, has fractured his arm in an accident. The Lorwolf Team send their well wishes on a speedy recovery.

What does this mean for achievements? Will there be another delay?

Achievements are still coming! The already-delayed mid-month patch will be merged with the Achievement Dev Update and will be released as soon as possible. JimJim will be resting as Swell steps up to finish the vital parts remaining.

Will development stop on the achievement system once it’s launched?

It’s far from over! The Dev Team are looking forward to adding more achievements and rewards in future patches. As new features are implemented, the community completes achievement goals, community feedback and new chapter releases; more will become available to the player.

Will there be any other delays?

As we discovered, many issues or problems can appear and cause delays during development. ETAs cause a lot of disappointment all around for both the community and the Dev Team when an ETA is not met, pressuring the Team into feeling they need to crunch to meet these expectations and increase chances of burnout. As such, we will no longer be providing ETAs on long-term projects but, in turn, will provide progress updates and the following roadmap goals.


Categorising Posts

With the above in mind, after the next update, we will be categorising the following updates and posts you will see in Recent News and Patch Notes.

Dev Update - A word from the Dev Team on the progress of long-term projects. These may not always provide content, or sneak peeks but a general address to the community. (No set schedule to post)
Patch Note - For bugs, maintenance and balancing updates. Content will not be provided with these. (No set schedule to post)
Content Update - Here completed long-term projects are posted and the next long-term goal is set. Examples: Achievements, Vault, new professions, events, revamps and campaign chapters. (No set schedule to post)
Community Howl - Community check-ins, fan media spotlights and recaps. (These will start monthly as we estimate the workload needed to provide these)
Profession Weekly - Little reminders of the profession activity of the week. Small content updates for already-established features on-site are detached from the long-term projects/patch notes and will be added to these mini-updates if available. This is to meet the needs and suggestions of our community and to avoid large dry spells such as August - September again with small content updates becoming frequent. (Posts are weekly, small content has no set schedule)


A Little Chilly

The Mod Trainees are having fun this week with Trainee Sheera regaling us with their lore and shiny new flag standard for their pack.



Green Is In!

Decked to even the nose with Lorium, this personal guard for royalty is ready for action with his ability of foresight. Drawn by Stellori#583, Kizeri shows off the Merle Under he dreams to have in his pawsession.



Morel Apparel

It's time to get cosy for our autumn walks. Miss Mac is worried about the weather getting chilly and is writing up recipes as we speak to keep those wolf leggies warm. Available in the next update.


Looking forward to getting cosy this Autumn with our community. We want to thank everyone for your patience and understanding.

Moonsblessings,

Quiche



Edited to add the Colouring Competition link. 25/09/23
September News

Hey everyone, Alaunis here bringing some September news. Our team has been working hard preparing for the September Dev Update and 1.1.6 Patch Notes. We are extremely excited to share these updates with you as soon as they are ready. Here's what we've been working on over the past month:


Art Team

Our new artists have been settling into the team well and have been working on the following:

  • New pebble apparel and companions
  • Darkspine Event apparel
  • Achievement assets

Code Team

  • Site-wide bug fixes
  • Achievement rebalancing, testing and bug fixes
  • Darkspine event framework building

Support Team

  • Custom Apparel Training has been completed. We are monitoring the current CA queue to ensure it is running smoothly.
  • Mod Trainees will soon be coming up to the end of their training over the next month. We will be welcoming some new faces to the team soon.

We will be releasing patch notes 1.1.6 around the middle of September, which will include numerous site-wide fixes and updates. These will include some long-awaited bug squishing and improvements to our mobile player experience. Additionally, we plan on having an hour or two of downtime shortly before the Achievement system releases - during which time the site will be unavailable. We will be sure to share further information about this as we get closer to the release date (TBD). I want to thank you for your continued patience as we focus our efforts on these updates. For now, here's a tiny glimpse of what's to come this September:



Development Update - July

We hope everyone has been enjoying their summer so far. We're excited to bring you some new updates for the month of July! To start off, the achievement system's launch date has been set for Saturday, August 6th. After a few more weeks of testing and balancing, we look forward to unveiling this highly anticipated feature. To see a full list of everything that was updated recently, check out the Patch Notes.

What's new?

  • Poll Results & Roadmap Update
  • Refer-A-Friend Feature
  • Puppy/Bloodline Predictor

New Profession Poll Results & Roadmap Update

Points have been tallied, Archaeology won the poll with an impressive 52% of votes! Players will be able to embark on a treasure hunt using the archaeology profession to unearth ancient artifacts and hidden rewards. As shown in the updated roadmap below, production is set to start the beginning of October:


Additionally, coding work on the inventory vault mechanic will begin in December. Based on player feedback, we have decided to implement a vault feature independent from the banking profession. This vault will allow players to set aside precious items, providing a secure space within their den to store and safeguard their treasures.

The roadmap has been adjusted according to our ever-evolving development goals. Now that the Puppy Predictor and Forums revamp have been completed, the code team has adjusted their plans to include the new Archaeology profession and Inventory Vault projects. The Mole Market Revamp project has been extended to last through the month of August.

As a reminder, we still plan on implementing the other two professions in the poll (Banking and Ranger), but at a later stage.

Refer-A-Friend Feature

We're very excited to unveil Lorwolf's brand new Refer-A-Friend feature - simply invite your friends to play Lorwolf and earn rewards!


How it works:

As of today, new users can add a referrer when registering for an account. Simply send your unique referral link to a friend and receive 100 Moonwater once they have created an account. Then, once your friend has achieved a total Companion level of 50 or higher, you can claim 1 Refer-A-Friend Companion. Please note that players cannot make referrals retroactively, i.e., those that have already registered for an account cannot add a referrer. The Refer-A-Friend section can be found on the Profile page.

Rewards:

Referrals automatically grant 100 Moonwater to both the referrer and the referee. To receive an Orthrus Companion, the referred player must achieve a total Companion level of 50 or above. After this requirement has been met, both players can claim one Refer-A-Friend Companion of their choice - the Wildtail, Eclipsed, or Rustfluff Orthrus. The Glintfire and Starlume versions may be claimed once the player has referred at least three people. All versions are soulbound and limited to 1 of each per account.

Puppy/Bloodline Predictor

We're thrilled to share that our Wolf Demo has been given an exciting upgrade! In this enhanced version, players now have the ability to create new wolves, store their unique designs, and predict puppy genetics, including full color ranges.

How it works:

Save any of your Wolf Demo designs by clicking the green "Save Current" button. Saved designs can easily be re-loaded into the demo, or used in the Puppy Predictor. The Puppy Predictor allows players to input one male and one female wolf design to check for inbreeding and generate the pair's potential offspring including the color ranges and their genetic traits.

Speaking of puppies, the code team has enabled the use of specialty items on puppies due to popular demand. Puppies will now display on the wolf selection modal when selecting a specialty item to use.

We hope you have a blast using the new demo, and we invite you to share your designs with us and the community on social media by tagging @Lorwolf!

Patch Notes 1.1.4: June 18, 2023

Listed below are the changes that have been made to the game over the past couple of weeks, read on to find out what has been updated:


  • Wolves:
    • Increased released wolf rewards (increased pebble rewards based on wolf level, added knucklebone token to wolves released at level 10)
    • Updated popup when assigning a companion to a wolf (will now display companion level when selecting a companion to assign to a wolf)
  • Companions:
    • Balanced Zapscour Attack strength (9 > 7)
  • Campaign:
    • Added new profession scenarios to the Campaign that reward Profession items and XP
      • Crafting: Bits and Pieces (Darkspine 1) - lvl 20
      • Crafting: Learning Experience (Darkspine 3) - lvl 35
      • Hunting: Trophy Collecting (Darkspine 2) - lvl 20
      • Hunting: Learning Experience (Darkspine 3) - lvl 35
      • Cooking: Find Ingredients (Goldsea 1) - lvl 20
      • Cooking: Learning Experience (Goldsea 3) - lvl 35
      • Farming: Seed Gathering (Goldsea 2) - lvl 20
      • Farming: Learning Experience (Goldsea 3) - lvl 35
  • Hunting:
    • Fixed bug that was preventing some 100% success missions from completing
  • Mole Market:
    • Batch, bulk, and mass bone paste recipes are no longer soulbound
    • Changed Cashew Milk from Common to Rare (now restores 60 stamina instead of 5)
    • Added new food items and recipes
      • Uncommon: Turnip Salad, Mushroom Soup, Fruit Salad
      • Rare: Spicy Snail Stew, Livid Snail Stew, Spicy Snail Stew, Meat n' Taters, Veggie Platter, Potato Soup, Salmon and Rice, Catfish and Brown Rice, Fish Platter
      • Epic: Hearty Breakfast, Seafood Feast, Fruit Feast, Veggie Feast, Nutty Feast, Bread Feast, Bug Feast
  • Forums Updates:
    • Updated layout to include user posts and subscriptions list
    • Updated forum home page layout to emphasize certain categories
    • Added pagination to the top of pages
    • Changed Recent Topics pager to go up to page 10 (instead of to 900+)
    • Thread titles now support "&"
    • Added a new "Locked Thread" indicator (search and thread)
    • Added a new "Edited" indicator for posts that have been edited
    • Added ability to ping by User ID
    • Forum ping notifications now link directly to the pinged message
    • Added ping visual indicator (re-color of the ping)
    • Creating a new thread will now auto-subscribe the OP to new comments (players can unsubscribe from threads using "Unsubscribe from Post" button)
    • Fixed bug that was occasionally preventing the "Subscribe to Post" button from displaying
    • Made signatures not display for blocked users
    • Added ability to load wolves in forum posts by using {Wolf(ID#)}
    • Changed dark mode pager color to indicate the current page #
  • Custom Apparel:
  • Miscellaneous:
    • Added some missing commas to large numbers
    • Fixed bug preventing mobile users from organizing their dens
    • Optimized image file sizes to improve performance

Additionally, based on user feedback, we've decided to lock this and all future patch notes from public comments. From now on, edits and updates to patch notes will be posted in the comments section. Questions, comments, and suggestions about patch notes may be posted in the Questions and Help and Suggestions categories. We hope this will provide much-needed clarity for our players and reduce confusion surrounding what features are edited and when.

Development Update - June

We hope you’re ready and excited, this month’s update is full of wonders and items to collect, a development roadmap, and our inaugural community poll! For a full list of all of the recent changes, check out the Patch Notes. In other news, the highly anticipated Achievement system is in its final stages of testing and fine-tuning, and we’re aiming to launch at the beginning of July!

Please join us in welcoming our newest additions to the pack; Ath (they/them), Rhulk (he/him), Eindride (she/her), and Beidou (she/her, formerly Witchyyweasel) - our newest volunteer moderators, and Swell (he/him) - our newest coder! These mods will help provide extra support for our current staff in maintaining a positive and supportive community atmosphere, and Swell will be assisting JimJim with a multitude of coding projects.

What’s New?

  • Development Roadmap
  • New Companions and Apparel
  • Poll: New Feature#1
  • Now Hiring: Background Artist


Development Roadmap

Curious what the staff working on? We’ve created this handy roadmap to give Lorfolk more insight into our development projects and schedules. More details about each of these projects and the upcoming achievement system have been outlined in this post. We've not made final decisions for all the suggestions yet, but here's some of the ones we're looking to implement as development continues:


Please note: this roadmap is subject to change.

New Companions and Apparel Items

Experience a kaleidoscope of color this summertime with our newest Companions and apparel pieces! As of today, players can purchase these rainbow-themed wonders from the Mole Market for Pebbles:


Poll: New Feature #1

Lorwolf’s first ever community poll is now live, cast your vote for what new feature our development team should focus on first - a new mini-game, profession, or puppy custom apparel. Log in and cast your vote now! Please note that we are planning on implementing all of these features eventually. A follow-up poll will be released later in the event the mini-game or profession win, to decide the specific type of each.

https://www.lorwolf.com/poll

Now Hiring: Background Artist

We are seeking a talented artist to help create background artwork for the Campaign and various other features. Artist must be able to closely mimic the Lorwolf background style. This is a contracting/freelance position and you will be paid a flat rate per finished piece. If this sounds like the job for you, then please fill out the application form below and submit it to careers@lorwolf.com along with a portfolio of your previous work. Be sure to include examples of your background/landscape works if applicable.

BackgroundArtist2.png

Requirements and expectations:

  • Must be 18+ years of age
  • Work collaboratively with the art team and communicate through Discord
  • Match the game’s lineart, coloring, and shading style
  • Be proficient in Adobe Photoshop or other related art program
  • Complete projects within set deadlines

Application Form:

  • Email subject line should read “Artist Application - Your Name”
  • Please list the name you would like us to call you, pronouns, and Discord ID/username:
  • Are you 18 years of age or older?
  • Please outline your previous experience as a freelance artist:
  • Let us know your preferred rates (i.e. what you’d like to be compensated per background piece):
  • Have you played Lorwolf or other petsites before?
  • Is there anything else you’d like us to know?
  • Please include a copy or link to your portfolio so we can see your previous work!
Hi there! Introducing your Community Manager

Hey Lorfolk!

I'm Quiche, and I've officially taken the step up to being the Community Manager for Lorwolf. You might have seen me around the forums or discord bustling from one thread or question to another, helping out where I can.

As a massive advocate for putting the players first, I will absolutely do my best to assist in making sure you feel your voices are being heard.

My first step to achieving this goal is outlining some of the CM duties that I have:

There are still plenty of other duties to perform, but over the next few months the Dev Team and myself hope to bring you more community feature improvements. Between the Dev Team's commitment and drive, and the passion of you lovely lorfolk, I feel confident that together we can bring the world of Loria to an even brighter tomorrow.


Oh, and you might have noticed a couple tweaks today. The Dev Team have pushed out a few live changes.

Bug fixes:

  • Added commas to all item quantities
  • Fixed bug that was auto-feeding non-food items
  • Added confirmation button to hiring Tiny and Bigs
  • Fixed bug that was causing lost fishing trips

Support Team:

  • CA Team can now change tags and fix minor punctuation errors without a rework being sent back.
  • CA Team training is underway to get the queue running as smooth as possible.
  • There's a new support thread for Custom Apparel called Will It Approve? for checking whether your item will have any issues when submitting before you get to the completed stage of your works.

A heads up that there may be more live changes over the next week on the lead-up to the June Developmental Announcement where all these changes will be consolidated.


With that aside, I would just like to thank everyone for your kindness, understanding and patience. I'm looking forward to supporting both Lorfolk and the Dev Team.

Moonsblessings,

Quiche

Edit: Typos oops!

Development Update - May

Greetings everywolf, it brings us great joy to celebrate Lorwolf's one week anniversary! We hope you have been thoroughly enjoying your experience thus far, keep reading to find out what we have planned next:

  • Game News
  • Polling System
  • Upcoming Achievements System

Game News

What an amazing start, over 5,000 accounts have registered, 17,000 wolves created/found, and 4,300 puppies born since launch! The Custom Apparel store has been positively flooded with apparel pieces designed by our talented players, with over 325 Custom Apparel Tokens submitted and many more on the way! We are amazed by this community’s creativity, and we are so excited to see the shop continue to grow over time.

In other news, we've been hard at work on the Wild Wolf befriend feature. Once finished, players will be awarded a Knucklebone Token after a failed Befriend Wild Wolf scenario. These tokens can then be exchanged for a free, randomly generated Wild Wolf. We hope this alleviates some concerns about the low rates of success for this scenario.

Lorwolf is hiring additional volunteer Discord moderators! If you’d like to join our growing team, head over to the Careers page for more information on how to apply:

Player Polls

We have also received feedback that our communication has been somewhat lacking since launch. We take this feedback seriously and are actively working on improving our communication channels with clearer and more concise avenues for players to see developer activity and news.

Additionally, we’ve begun work on a new Player Poll system, which will let users vote on important game development decisions. Through these polls, we aim to foster a more structured approach to decision-making, ensuring that our development efforts align closely with the preferences and expectations of our community. We appreciate your patience and understanding as we strive towards better transparency with our valued players. We’ll be sharing more on this during following development updates so stay tuned!

New Achievements System

One highly requested feature we have had since our early testing phases was an achievement system. We are delighted to announce that the achievement system is well on its way, and we hope to have it completed within the next month!

This new system will offer various rewards, including Moonstones/Pebbles and unique badge ranks for every goal achieved. To help you keep track of your progress, we will be adding a dedicated Achievements page where all rewards and achievements will be listed. As a special bonus, a select number of these badges will be displayed automatically on all user forums, so you can proudly showcase your accomplishments with the entire community!

Here is a sneak peak of these badges, featuring Farming Rank 1 and how it could display on the forums:

Additionally, we’ve updated our old Forum ranks to reflect the new pixel badge design:

Thanks all for an amazing launch, we look forward to the future as we continue to grow and learn together with our players. Moonsblessings and happy hunting!

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