Attention: Fishing Frenzy has begun!
1 year ago
Vissyn
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[Campaign] Remove timers to switch out Wolves.

With cooking getting an overhaul, it would be ideal to be able to switch wolves out when they run out of stamina, with how quickly it goes. This would allow newer players to be able to cycle wolves more easily so they don't feel burdened by any food changes.

(Edited)
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-Very ADHD with scattered thoughts
1 year ago
Reave
The Tenacious
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Honestly, yeah, the "sit and wait" timers being the way they are is gonna make things a huge pain for new players if nothing else changes with their proposed "stamina rework"-- paired with the cooking just getting less attractive than using the raw items for stamina in terms of time wasted waiting on timers, it doesn't encourage a nice, self-sustaining looping interaction with site mechanics to make people want to keep playing. The constant babysitting of timers was already a sticking point for a lot of new folks, doubling down on them to the degree that has been implied is not making the game very welcoming for someone looking into joining the site for the first time. :/

They need the new players that join to want to stay!
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1 year ago
Twicup
The Sage of Verdancy
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I don't think the newer players are as affected by the 15-minute timer because it affects each wolf individually, but it would definitely aid players that are leveling up wolves or trying to figure out new companion builds for bosses. I know I sometimes end up using wolves past level 10 because my timer is still on cooldown to take them out, and I can't bypass because I've usually played with them (releasing the wolf removes them from your campaign party and wherever else they're set).
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1 year ago
Vissyn
The Nimble
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I think they are more effected by the timers than more established players. They have fewer wolves, so the timers impose more of a stop to the gameplay than it would for an older player with more food to run with, especially with an impending re-balance of the food systems.
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-Very ADHD with scattered thoughts
1 year ago
FoxByte
The Beloved
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As a very recent player, having joined December 19th, I can say the timers are a major sticking point for me personally. Obtaining full grown wolves is fairly easy, lots of people will happily ply you with them, and you can get quite a few from the flea market for a good price. (Especially with early achievements giving out quite a few pebbles for doing them and most of them are really easy) This allows you to get started with having quite a few adult wolves that you can cycle through for the campaign! Which in turn gives you trinkets that, early, you can sell for a pretty good price that can in turn get you more wolves for campaign purposes among other things, like hunting, mining, fishing. The 15 min timer isn't the worst thing in the world, but it does put a damper on how quickly you can cycle through and really get a good base going. Especially since it is all interconnected and there isn't really a part of the site that can be played without stamina usage, save for Arena. I didn't struggle too much because, people are kind and gave me food at the start, replenishing stamina wasn't so hard once you got into a groove and paid attention to your food stores. I've only recently gotten to a point where I do not have to be hyper vigilant about my food stores vs how often I am campaigning vs the timer on swapping out members. I think if food is re-balanced to what the 'bugged' versions where, essentially halving the stamina gains, you're going to have a lot of down time for newer players. They'll need to rely on the kindness of well established players to be able to keep playing the game. Ultimately I'd rather keep the timers and not have food reduced in the amount of stamina it gives.
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1 year ago
Gaia
The Legion
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While I am no longer a recent player, I definitely had this issue back in the day when the site just launched. When doing anything (working, playing games etc.) a very important thing is 'flow', having a good rhythm going in which you can do what you want and get things done, and most importantly, enjoy what you are doing. All the cooldowns on Lorwolf are an absolute flow-killer. What I do, even now as an established player, when I stumble upon a cooldown, which happens a lot? I get distracted and forget about the site for hours. Now LW is pretty ingrained in my daily routine, but I can imagine new players to just forget about the site entirely or become frustrated because they keep getting stopped by the game mechanics.

So in short: support! I can imagine having a 'cooldown' on being able to play with companions, because you don't want some infinite pebble-generator, but it shouldn't stop you from switching out companions, selling/trading/releasing wolves (or companions), hunting, fishing, campagining, gauntlet, etc. etc.

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1 year ago
xJACKALx
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Support. I can't wait out timers cos I'm busy levelling others, bit all the cooldowns are unnecessary.
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1 year ago
AspenCrow
The Scout
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Support! Especially now that some require doing things like defeat boss enemies which will require switching out teams to defeat without consuming an absolutely massive amount of energy. I've never been fond of the cooldown on campaign, it never seemed as necessary as the other cooldowns
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