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1 year ago
Shadowbanish
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[Event] Sell Lootboxes For Pebbles Instead of Vouchers

(Copied/pasted from the update thread.)

With the voucher prices the way they are, I really don't like the idea of the lootbox being sold for vouchers. No one's gonna want to waste gambling those away. And since we're in need of more pebble sinks, I'd much rather see them sold for a high pebble cost.

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1 year ago
Vissyn
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I fully agree with this. Pebbles come and go, but the vouchers you can't sell, and if you get something that you already have using vouchers it will be a very feels bad type of situation. You could have been saving for something you didn't have!
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1 year ago
Coop7011
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Agreed, this sounds like a much better idea! And we always need a constant pebble sink (not just a new companion or two in the MM)
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1 year ago
Shiver
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support, it would be a great and very much needed pebble sink.
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1 year ago
VNX
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Support. If theres no way around having the lootboxes, make them pebble sinks please.
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1 year ago
Reave
The Tenacious
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Yeah, if we have to have gambling loot boxes in the game at all, at least make them easier for users that join after the conclusion of the initial event to acquire in a somewhat reasonable fashion. :/
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1 year ago
Fioreth
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Yes, I completely agree! I would much rather have them be a pebble sink than cost vouchers.
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1 year ago
Stellori
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Yeah. I don't like them being for vouchers. Pebbles makes more sense.
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1 year ago
IRONEYES
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Support for the same reasons, the vouchers definitely feel too scarce and valuable to want to divert them to a lootbox based on experience so far. The pebble sink would also be a welcome addition. Even if the voucher allocation for seasonal quests or the voucher costs of items in the seasonal shop were to change or be rebalanced in light of player feedback, I would still feel that making the lootboxes a pebble cost would be a better option than having them cost vouchers.
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1 year ago
Kitariki
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Support - even with the voucher rebalance, I like the idea. New/rotating shop items can cost vouchers, the boxes cost pebbles. That way they are not competing with each other (reducing the feeling of always trying to catch up in events) and the chance element of the box helps create an effective pebblesink.
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1 year ago
Gaia
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I really like the idea of it being a pebble sink! Especially since you need sooo many vouchers to get the items from the shop.

I did read in another suggestion thread that even for pebbles it could still cause people to spend real life cash (to buy moonstones to exchange for pebbles), so in lieu of that, I do not know how many people would go that route, but just in case I did think of a few alternative ways that the lootboxes could be made available. (copied from the thread in which this discussion took place.)


1. everyone getting a free lootbox with every event

2. Lootboxes being a level up reward of the battle pass in the event

3. lootboxes being very rare but random drops when doing activities during an event (I would change this to extremely rare if they are available for purchase as well)

4. sitewide giveaways similar to the holiday snowcat

5. offering the lootbox as a reward in events (plentiful profiles for example)


There is definitely some balancing needed if the devs decide to include multiples of the ideas, because the idea of soft retiring items is that they become extremely rare but not impossible to get. Making them drops, and purchasable (without limit) and giving one free and getting one through the battle pass, might be OP. So this is not necessarily an and/and/and list, but rather just a list of potential ideas.

(Edited)
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