I've been grinding pretty hard - maybe not as hard as the true grinders, but it's not even balanced for grinders. I'm so bored of the seasonal arena already.
The Grind: There are a few comments on this thread that call out to me, but this one is big. I currently have 2.5k tickets, and I'm dreading once I finish these last two pass levels. There's no supplemental ticket income, and there's only 2 things to do for tickets: Arena & Campaign. My carpal tunnel is already flaring, and I usually don't have an issue with it when it comes to moving the mouse (now 3-ticking on osrs... I just can't physically do that without hurting my wrist). I'm finding it difficult to find this grind entertaining. At least with activity grinding there's diversity and timers, but this one isn't a timer and is full-force one-or-the-other. It doesn't feel even for effort to payout. I don't mind the prices, but I feel like the ticket drop should be higher if that were the case.
200k Pebble Battlepass: One of my big concerns is the ticket rewards for the pebbles pass. The outfits pieces in total cost 850, and you outright get each of them individually. One level you get an apparel piece worth 300 tickets. After that, it's 100 tickets flat out followed by a 200-ticket item. Shouldn't the values be increasing? And if we're using tickets, the flat price of tickets feels worth less than those pieces. I would've expected the final ticket reward to be able to cover the most expensive item on the list, but it's not even a 3rd of the cost.
Activity Rewards: As well as for ticket outcomes- For a base level task it's 4 tickets. There's 2 version of each task: A flat amount and then twice as much. Example: Explore Icerun 30 times vs Explore Icerun 60 times. Exploring 30 times gives 4 tickets. Exploring 60 times gives 6 tickets. So for twice the effort and time you only earn 50% more tickets. I would suggest to alter the ticket outcomes (give more for the longer tasks) or to remove them and allow for 2 of the same type to show up. It's punishing to earn 50% more when you could've rolled the base value twice.
The Amount of Redeemables: I understand it's to encourage players to grind, but it has the opposite effect (at least for me). I'm a completionist by nature so when something comes out I want to make sure I have all versions. I want to have a full collection. Seeing the amount of consumed companions released deters me from wanting to actually finish due to the price and the grind. This is a personal opinion, but I think slowly introducing the consumed companions by adding more each event would've eased the grind a bit for players. It's overwhelming to feel like we won't have time to collect anything, let alone being able to purchase everything that's soft-retiring.
After the Battlepass is Complete: I would like to propose that after the battlepass completes there's a way to continue earning tickets to lessen the grind. I would suggest 150 tickets per 100 tasks. This lessens the grind minimally, but it allows for players to feel a little less overwhelmed by the state of companion prices. It won't entirely mitigate the grind necessary, nor will the shop be easily attainable, but it will allow players the ability to earn a little more than the small ticket prizes for tasks/arena. Please keep in mind I haven't completed the pass yet, but I think this is a feature that should exist. If it already does, this can be disregarded.