Attention: Fishing Frenzy has begun!
1 year ago
Sherushi
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If it gets too easy to obtain things, there is going to be a flood of everything and it gets boring easily. One way to handle this could be to set daily limits, which in turn makes it impossible to just grind on the weekend and sets the need to check every day.
Please no daily limits. I've been trying to get most of my grinding out of the way before my classes start up again.

Soft-retiring some items would've been enough incentive for grinders since they can sell extras for a profit. But currently, the ticket prices of everything is too high so it's going to be extremely expensive to buy any extra items that hard-core grinders are willing to sell which gives me more FOMO to grind the event.

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1 year ago
Gaia
The Legion
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If it gets too easy to obtain things, there is going to be a flood of everything and it gets boring easily. One way to handle this could be to set daily limits, which in turn makes it impossible to just grind on the weekend and sets the need to check every day.
Please no daily limits. I've been trying to get most of my grinding out of the way before my classes start up again.

Soft-retiring some items would've been enough incentive for grinders since they can sell extras for a profit. But currently, the ticket prices of everything is too high so it's going to be extremely expensive to buy any extra items that hard-core grinders are willing to sell which gives me more FOMO to grind the event.

100% echoing what Sherushi said. Daily limits are the opposite of fun in my opinion.Let's say person A can play only 1 day a week but can grind for 7 hours on that day. But person B can grind 1 hour a day, each day of the week. Due to the daily limit, Person B will get a lot more than person A, despite putting in the same amount of time and effort. That is incredibly unfair and not at all fun.

Basically each day you do not hit the daily limit, you effectively lose out on tickets, because there will be no way to recouperate them. This is also why I absolutely hate the fact that moonstone shards have a daily limit.

Having them only available for a limited time, and soft-retiring them afterwards is going to create enough scarcity to keep things interesting. And there is a huge realm of space between the current prices and making them too cheap. The prices can definitely be lowered by quite a bit before they would become so cheap it is boring.

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1 year ago
Riverglow
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I support this. I feel like the prices are a bit high for the amount of time it takes to grind for the tickets. 3 days worth of 2-3 hours of strategic grinding got me enough for the top 4 companions but not enough for the next two in the consumed companions.

I appreciate the amount of time we have to get everything, but I feel like the amount of time required to get it all (even for just the icerun specific things) is a bit excessive. I can see how people that don't have hours a day or even in a week to set a side can feel discouraged by it. On top of that it will take much more time to get multiple copies for reselling or for multiple wolves.

After looking further down the page I realize the apparel is a bit cheaper than those companions so it may not be as time consuming as it feels right now, but I'll edit this if I find it's not so bad when I get there. I burn out fast with grinds so idk X3 2-3 hours in a day is a lot for me over time, but if the next events are just as grind heavy, then idk if I'll be able to keep up through burn out.

I like the idea of soft retiring, but if it takes so long to get all the companions/items that are affected, then I won't want to sell any down the road, even if I manage to get a second copy. If a lot of people feel this way then it might be excessively difficult for later players to achieve a collection. As I mentioned in another suggestion post, I like a challenge, but not an excessively difficult one.

EDIT: the updated voucher payout is awesome, so never mind on my initial response anymore X3

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1 year ago
Orgetzu
The Companion
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So hi! I look around at an assortment of mobile games, and while my library isn't the most diverse, exactly this is what it always comes down to. This exact problem. It's not unique or new in any capacity. So you would think that you wouldn't have nearly every live service game running into it so hard, like smashing into a brick wall. And yet, here we are.

In most of the cases, the games are trying to monopolize people's time, so they have to drop all their other games, and often, their social obligations, their pets, their jobs, in order to have enough time to actually complete the event. Oh, or they could spend money. Lorwolf hasn't quite run up against that particular one, but most of these games tell you to just spend a little money, buy some premium currency, get a subscription or three, and look at that, you've gotten extra stuff to finish the event with! Eugh. It gets exhausting. I'm glad of all the possible missteps, at least the Battle Pass is pebbles, and... it's a bit high, but it's not impossible. Just rough for new players and very casuals. I usually only have that much if I've been good at selling seeds and sometimes food or materials/trinkets for a bit over MM value.

That little gripe over: Problems and potential solutions.

The value of things vs amount of tickets obtained: So the main thing I, and it seems everyone else, has run into, is that it's barely possible to have enough time as a casual player to grind enough to get everything. Even just the soft retiring items. And for the people that do have enough time, they're hurting themselves in a lot of cases. Over a game. Because click click, refresh, click click, click click, buttons, click, move, click, click click, oh hello, RSI, wherever did you come from?

This issue boils down to a few things. But the main thing being that all of the ways to get the tickets are basically the same. Clicking, refreshing, clicking, clicking, refreshing. Very repetitive, very grindy, very time intensive. Likely to injure yourself. So people are going to burn out, and they don't really have a way to get things without a lot of time.

Possible solutions:

More ways to get tickets: The simplest way is just to increase the variety of tasks that give tickets! Maybe you can get them during fishing (as a bonus in addition to the fish, we already have enough instead of the fish items), or sometimes they pop up when you're smelting ores. Companion bonding would be a super easy one to add it to. Maybe you even sometimes just find them browsing pages on the site (Chicken Smoothie does this with event currency, and to compensate, there's a twenty-minute cooldown between times when you can pick up a currency). Just like Moonstone Shards, you could add the chance of getting the tickets to all activities.

Daily Tickets: Daily Tickets is very simple. Everybody gets some free tickets just for logging in and doing a few tasks! Exactly like the weekly events. It wouldn't be a huge boost, maybe 10-30 tickets a day somewhere, but every little bit helps. I can't begin to tell you how helpful this is in events like these. Guaranteed small amounts with minimal effort is amazing.

Temporary Achievements: Just a small idea, but basically event-exclusive achievements that reward larger amounts of tickets. Like the tasks, but, bigger! And maybe seasonal titles or seasonal items as sometimes rewards, to take a bit of strain off tickets, and the titles could be relevant to the seasonal event. I dunno, but I think it might be fun.

Buying Tickets: Yes, you heard that right. This comes in multiple forms. Maybe something like you can buy ten tickets per cycle from Marvin for a small price. Something relatively easy to get, like each ticket is 1kp. That's 40kp per day, for forty extra tickets, just for checking into the site (provided you have the pebbles). Personally, I wouldn't mind it lower to be friendly to everybody (it's only forty total, after all, in this example), but you know, whatever. You could also exchange some tickets from the weekly voucher shops for a larger sum of tickets. Given they're so limited, maybe even something like 1 ticket = 5 seasonal event tickets. Tie in the rest of the site more.

(I also love Twicup's suggestions and commentary! Won't bother reiterating those points.)

One thing that I would like to remind staff of is that these items aren't just one-off collectables. These are clothes and familiars. Those are things that people want multiples of. If they're cheaper, people will grind more for more copies so they can put two or more familiars or clothing pieces on different wolves! This is one of my biggest gripes about one of the few mobile games I play regularly: Animal Crossing Pocket Camp. One of the events has you running around maps to get 18 little crafting material guys every hour and twelve minutes (ideally). You use these to craft the event items. The problem is... unless you play really actively, it's hard to get more than one of everything, sometimes two of the items that don't take very much. These are sometimes clothes, but almost always, items you probably want multiple of for decorating around your places. It's incredibly frustrating. Everybody hates it, but the devs won't change it. ACPC and Lorwolf both have this in common: Want multiples of cute items for a game about customization, can't get because too much grind. Extra grinding means extra cute stuff. There's still stuff to grind for. You don't "run out" of things to grind for. (That game also lacks in-game trading, so you can't even get stuff other people grinded for. :(((( )

I saw someone suggest a daily limit on how many tickets you can get, so grinders can't get ahead by grinding. This doesn't actually help. That would just hurt grinders, and since it bears repeating, they're the main ones getting multiples of things so the rest of us can get more down the line. There's also a lot of people who expressed they have to get as much as they can in a few days/a week or two, and won't be able to grind every day during the event. You'd be arbitrarily limiting them, too. Dragging other people down to the same level is not a good thing.

That's all my current thoughts, I might come back with more commentary at a later time. I hope that's all clear enough.
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