I wholeheartedly agree with a lot of your points, and I think increasing the number of meals output from complex recipes is a really great idea, as you and others have mentioned.
There is one point that I’m a bit hesitant over, if I’ve understood your suggestions correctly. I think whatever solution staff come up with needs to take availability of food into account, namely the raw meat/eggs/fish into cooked.
Currently, these simple recipes are the most widely available way (campaign, fishing, hunting, weekly shops) to get food in the early game when food management is difficult, or just casually (yes farming is easy but it requires babysitting or more complex recipes, and the better crops take a while to unlock!)
So I’m hesitant on supporting the 1:2 change for these recipes specifically without other adjustments because if the output halves from 20 to 10 I’m worried it’ll have a disproportionate negative impact on new players and casual people (like me), who are less likely to have the knowledge and/or time, respectively, to keep up with complex recipe ingredients, and who depend on an easy and comparatively efficient way to get decent stamina.
Some ideas I can think of to possibly mitigate this are:
· keep these recipes only as the exception to the rule due to their availability/accessibility
· double the output of these recipes – for example getting 2 x 10 stamina cooked pieces from one raw catfish
· increase the rarity of raw meat/fish/eggs for a 1:4 input-output ratio in line with your suggestions (without changing the droprates of the raw ingredients!)
I hope I’ve not misunderstood what you’re saying (sorry if I have!), and please lmk if I’ve said something unclear :D