I feel like this has been covered in multiple threads but not explicitly stated in it's own thread (apologies if it has been).
There are many recipes that are locked behind a shortage of what should be super common ingredients.
For example, salt and pepper are used in a lot of recipes, but 1 salt is selling for 1 moonstone at the moment on the flea market because it is just too darn rare. Milk appears to be similar, which has no sales on the FM at this point in time.
The one area to find cooking ingredients has no WW hunt, and in 2 stamina bars I did not get a single cooking encounter. Bad luck? Maybe. But it's a massive bottleneck and the accidental update a few week(s?) ago indicates that there is a desire for cooking to be better utilised. Making some of the inputs easier to obtain will help a lot.
I've seen multiple suggestions across alternate threads that could achieve this;
- Include items into the drop tables of mobs that seem to make sense
- Include items into the drop tables of companions that seem to make sense
- Have always available for sale in the Mole Market (or a high-restock section with high buy limits)
- Drop from "related" professions (salt obtainable from fishing or mining from a (new area) salt mine)