Attention: Fishing Frenzy has begun!
1 year ago
TheCup
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[Professions] Crafting sort by use n more prof boosts

Not sure if it's planned but crafting could use seperate tabs for different items. As more stuff get added the wall of items becomes longer and harder to go through.


Each tab for specific use like crafting materials, apparel, profession items and currency.

Would be nice with more profession boost items, like wheel and pick axe for the other jobs. Net or fishingrod, pots and pans, shovel and wheelbarrow etc.


And maybe add knucklebones and pebbles under currency


Knuckle bones- Make from bonepaste, bones and bonyscraps

Pebbles- 10 unpolished stones and 5 gravel and get between 50-100 pebbles

or make unpolished stone common drop and do 100 unpolished for 80-100 pebbles

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1 year ago
Gaia
The Legion
Alone together
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I really like the idea of adding more boost items for professions! It could make crafting so much more important than it currently is (I don't know about any of you, but I am only making bonepaste because a. I have a lot of bones, and b. I want the crafting to at least do something..)

As for the KBT.. Personally I would even prefer it if there was a summoning token that could be crafted in Crafting. I have a whole separate suggestion on this, but basically I find the fact that the wild wolf hunt constantly taking up one of my hunting slots rather annoying. I am running out of den space as it is so I am not planning on doing a WW hunt any time soon, but that doesn't mean I want to get rid of my KBT without using them altogether. Additionally, you can only do 1 hunt at a time and it takes half an hour. This makes it impossible to do some sort of 'mass WW hunt' on specific days or for events. I think that having a summoning token that can be crafted and used straight from the inventory whenever you wish would solve both issues.
With regards to creating new KBTs, I'm neither here nor there. I think there are already some good ways to get them. I think they should be added to the event shops, especially the one for Abundant activities cause there's not much to spend the event tickets on.. I guess I wouldn't mind it, but I also wouldn't miss it if it didn't happen.

Whether it should be possible to create pebbles... Not so sure about that. We need more pebble sinks, not more ways to generate even more pebbles.. So personally I'd rather not see this happen.
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1 year ago
Reave
The Tenacious
¯\_ (ツ)_/¯
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I agree, a lot of the big walls of lists in crafting menus are already getting overwhelming to maneuver, bare bones search function aside. It's a problem that will only continue to get more annoying into the future, so dealing with giving us tabs/divisions of some nature ASAP would be the best choice, while the work load is still lighter.
I also agree more profession items would be nice, especially for the more agonizingly babysitting-heavy ones, I hope the current professions get additional QoL that makes the site less like playing a freemium mobile game (especially farming) before we get any new professions.

KB tokens I honestly just have never liked. I think implementing WW encounters the way they did was a huge mistake, layered RNG is toxic to the user experience, etc. But I wouldn't be against them implementing more ways to farm the things just because I don't like the system, so I would be fine with people being able to craft them! It's essentially a sidegrade to farming wolves for release en masse with basidos, that new folk can hop on faster. Works for me!
I'd almost be happier if they just took WW encounters out of the campaign entirely and just had us collect KBs and craft tokens to manually redeem instant WW "recruitment" instead. :P The encounters in campaign don't spark excitement for me at all, I am almost more annoyed to see them and waste the 5 stamina for a KB, given that at any moment I am farming a bunch of them for "free" with basidos, for no stamina input at all. The holiday event solidified that for me, lol.

The only thing I don't really think the site needs is the suggestion for crafting pebbles, but that's just because it's still very easy to get inundated with them. Use two level 10 pebble companions (preferably the ones that only cost 450 pebble in the mole market) with a 1-hour cooldown for every frog you put on a wolf and you will still profit when playing with Nana even while you farm up wolves for KB releases. It's not the fastest way to make pebbles, but it's an (almost) effortless way to constantly bulk up your stash.
(Edited)
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1 year ago
Mystic
The Golden
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I love the idea of tabs in crafting. It's exciting to get more stuff to craft, one of my favorite things, and tabs would make it even better.
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