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3 months ago
Lai
She/her
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More Communication

I don't really play Lorwolf anymore, but I will make this suggestion again because I do care about it. Though this issue is already widely known, the site really needs more communication from the devs.


The weekly shop rotations are the only thing masking the enormous lack of any actual information being shared about the games development. It's understandable that things might be slow, that the site isn't self-sufficient and that means things take longer, that life gets in the way and this game can't always be the #1 priority. But if we got any updates at all to let the community know that their time and support is also appreciated, that morale boost might just keep people around longer. An apology for forgetting about the anniversary could have been well-received if it came sooner, but by now it's almost impossible that this has gone unnoticed and there's still no word.


If this disregard is not intentional, if there's something serious going on, then it really is a good time to start finally considering more open communication. Some people will be happy to be patient, some, especially now, might not, but any effort is better than none. Small previews, polls, updates regarding future content, all of it might help people stay motivated to return, even if in the future. But if you lose your audience by making them feel unheard and uncared for before you release campaign part 2, then was the work you put into that content even worth it?


Right now, I would never recommend anyone to play Lorwolf because of these issues. And if that becomes the case for more and more people, the site might not even gain any new players due to a bad reputation. The eventual content alone really isn't enough when pet sites thrive on community- and the community here seems generally very warm and helpful, they deserve better. Not everyone should be punished with silence because of a few others being rude.

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3 months ago
Ninetales
The Loving
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I'm someone who doesn't actively play (the gameplay loop of stamina isn't my style) but I do check in every week to see if any updates were made. Lorwolf really had a positive reception when it was first launching, and it really did seem like it was a labor of love from mostly Alaunis but JimJim as well. The reality of running a browser petsite may have not been apparent until they really got into things, so I wonder if it just wasn't what they (or, well, Alaunis, since I have never seen JimJim actually post any message on-site or elsewhere so I have no idea about him as a person) were expecting.


Alaunis' message of saying the silence was due to a lack of motivation because of angry and hurtful messages is one I sympathize with; I've been playing browser pet sites for over 15 years and I know that every single community has Those People that do not behave. I don't want to say it's what you sign up for when running a petsite, since I think everyone should just be nice and behave, especially when dealing with the developer of a game you love, but when you work in a leadership position managing a bunch of people, you at least need to learn how to navigate the negative feedback and criticism and those that don't behave. Tuning out your userbase when a majority of them aren't in that vocal minority will only strain trust and make it harder to get out of the spot you unintentionally put yourself in.

Keyword here is "trust". I think everything I've observed relating to Lorwolf's struggles can find the root causes being trust. Communication determines trust, actions determine trust. Silence is not communication but is an action that won't build trust: where did you go? Did you abandon the game? Most importantly, are you okay?

I think Lorwolf could have had a foothold in the petsite sphere with its campaign, but unfortunately it didn't have the time to do that. Alaunis mentioned a "writing team" in the past, but I don't know who is on that team besides her, and that may be part of the problem. In fact, her "about us" bio mentions "She has many hats and for some reason tries to wear them all at once." ... which, again, may be part of the issue here.

I think Lorwolf was built with great ambition and Alaunis was in way over her head; I won't blame her since it's very common to take on a creative project, realize you aimed for too much, and need to scale back. Some may say it's over, but I don't think it's too late to turn things around.

I'm just a petsite player and enjoyer, but here are some things I'd suggest if I was personally asked "what would you suggest to get things back on track?":
  • Campaign updates should be a small trickle rather than large updates unless they need to be pushed together. From my experience playing the campaign so far, every story has been independent, so this shouldn't be an issue unless Chapter 2 ties them all together like a web.
  • Bug Reports should be responded to as they're fixed. I was actually pretty surprised to see that JimJim never responded to anything, ever. Bug Report engagement is a good way to gauge a development team's activity and how they respond to reports and handle them.
  • Alaunis should engage in the community, posting on Lorwolf Discussion threads and Suggestion threads. No promises need to be made, but insights on if something is planned or would or wouldn't work at least shows you're paying attention to the community.
  • Dev Updates with feature previews shouldn't be back-to-back. I remember seeing previews for Guilds and the Archaeology update, but no feature launch in-between. I get that it's healthy to jump between projects to not get burn-out, however what Lorwolf needs right now is something tangible, not promises as feature previews.
  • No timelines with dates. It's very easy to get frustrated if you announce a deadline and then don't make it. Don't say anything about launch dates unless you're certain it's going to be made, or it's all ready to go and you just need to push it.
  • It's okay to ask for help or slow down. If you need to write Chapter 2 but are burnt out on writing, take a break and draw some apparel or browse some wolf share threads. It's okay to ask your moderators to maybe host a small event during the downtime so there's something going on. It's also okay to post an update saying things are being worked on, but they aren't finished yet. And most importantly, it's okay to take some time off from work to rest and recover. If you don't, your body will force you to at the most inopportune time.

I don't know, like I said I don't really play Lorwolf and just check in for updates. I would definitely play the campaign updates when they came out, maybe dabble in a few occupations for fun, so maybe my insight isn't valuable. I guess it's just sad to see that this game, which really did seem like a passion project, fizzled out with no real closure. I mean, you can take a look at Gryffs, which has maybe 50 regular users at best, but the two admins are well-respected due to how they manage their community. The lead programmer isn't active, but the artist is, and he continues to push monthly updates, and events are run periodically. Sure, the game hasn't had a major update (such as a new species or game mode) in years, with the last one I could find being October 2023 which was a feature revamp, but the admins built a reputation for themselves and the community holds onto it.

If this radio silence is intentional and will go on indefinitely, it may be time to ask yourself if you do want to work on this game long-term. It's okay if the answer is no.

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3 months ago
Bubble tea
The Shiny
Moonrise Wave
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Well, we can writing post of communications, but its will be not enought if these not are or half players here:/
Even if the half of lorwolf players will want to did something, what we can to do?
How we can repair the game? at first to fix this problem we need more players

Like I saw, there only specific players are on the forum.
At first, yes we can making posts, but how many reply you will get 1? maybe 2...
It need something more/another;

more and bigger team? yes
people who likes to society? yes
people who want to writing and are creative? yes
Well like I guess (or want to believe) mods did they best with things like events, bgs etc
but they don't like to building society, also they are closed for help or people (well but if you will send message especially about cas they will answer. (at least in my case)

There are the main things in future to did.. to
build a foundation and desire

The first step is write what really happening now, and to be honest with player, maybe they did it, but wrong way. We need to know someone trust us and they need to know we trust them:>
I trying to understand why they closed oficial dc, they want to have more people here(forum)?

I dunnot is someone, mod or another person is dealing with forum and for players society,
like another speciality which actually have the mods;-ca's, event's, info's etc.
But we need someone who would to have "soceciety" speciality mod, and the game need too:>.


Actually I dont want to writing how and what like questions, forums games etc. would to be doing by those person to keeping forum and fork
But to be honest how much % its depends from us and how much % depends of mods/admin...


well personally this game can be better as never, but it need other view for it:>
And later things like" oh I see people have problem, Ill told him we have problem he fixing errors" etc
And what we can doing to be noiced by them but without harming the game?

Edit
Pst.
Am I answer on your 'question' good? or too much?:>

If you interesting with more personally thing I am in game now because I missed so many achievements and doing them now:>
I still have hype for wild wolves and Im in love in my wws(it doesn't metter what they are)
Stil doing customs for this game..

And this rng of sprinkled, hunting, just fascinating me...


(Edited)
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3 months ago
Silvershadow
The Weaver
She/they/it(?)
226
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I'm not going to write an essay but it would be nice to hear things
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I want more pineapples

3 months ago
Reave
The Tenacious
¯\_ (ツ)_/¯
354
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A lot has been said, by me, by others, but yeah, it really just boils down to communication and small, frequent updates about what is going on, what's being worked on, why the priorities are the way they are, etc.

It's a business before anything else! You can't run it on vibes! That's why it's not solvent, not making enough money to support itself. Lack of players is not the problem, it's a consequence of the way the business is run. If people don't have faith, if they don't see -- or hear about! Hearing about what's being worked on counts for something!-- more than once a year, or only when people have to go find and drag it out of you, of course they aren't going to spend money, and of course they aren't going to stay.

I do sympathize with the Mean Messages, and agree people shouldn't send them. It is, though, entirely not a surprise when you are in charge of something. I've been sent messages that would curdle your toes when I've been in charge of communities and events. Good security and filters can buffer a lot of it, but there really isn't a way to avoid it completely. It's part of your job as boss.

However. You need a thick skin to run any business, it's a hard thing to do. You have to learn how to not take players' frustrations personally if you are gonna survive doing it without having a coronary from stress. Especially when they are founded concerns, you have to learn to put the bruised ego aside. That's not a moral judgement, it's just how it is.

(Edit to add clarity that isn't about excusing people being abusive; it's about learning how to protect yourself from the emotional damage caused by the people that inevitably aren't going to act right. In a perfect world, nobody should say anything outright cruel or harassing to anyone. We do not live in a perfect world, no matter how much I wish it was so. To reiterate, it's a hard, unfair, but necessary part of owning a business.)

And to note, of course, criticism is not abuse. There have been many, mostly completely fair & totally justified criticisms levied by players in a very neutral-to-even-positive fashion, especially in the Suggestions forum. If that causes a business owner so much distress that they find that they can't manage the place, it's better to personally re-evaluate why they are even in that business, what they wanted to get out of it since games are a constant open dialogue between user and dev, and to potentially get out of it for their own sake. :/

The longer this goes on, the worse it's going to be. The playerbase would welcome back the devs with open arms if only they pledged to communicate better & more often, with genuine updates and not the current auto-posted nothings... And if they actually stuck to it this time.

The game also needs a head mod hired again, one that has the drive and desire to lead the community and pass feedback back to the devs-- if they need a buffer to bear the brunt of the scary user feedback, be honest about it. I do not blame the former head mod for quitting, it's a thankless job-- especially here, it seems-- but it's an incredibly important one, especially for a game run by (apparently) very skittish folks.

(Edited)
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3 months ago
0x0
The Tailor
[ It | He ]
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We made and deleted a draft of a post yesterday saying that we miss this site (positive tone) so I suppose a portion of us are kinda feeling this wistful tone lately. we spoke our thoughts on communication beforehand and won’t retread old ground - but we thought to reiterate that we’ve never clicked with a pet site like this one - the art is clean | the apparel is consistently improving | and premium currency is not completely unobtainable for free-to-players.

We tried wolvden for a month and found its gameplay loop un-fun and the art not to our taste.

If the devs do shutter the site (which we get it sometimes you just want to wash your hands of a stressful situation and go try/put your passion into something new (( no judgement /positive)) we hope we get a way to mass download our wolfie pngs 🌱
^ also this is just speculation-we don’t like to think as a habit on what creators are or are not doing, as we think this can easily lead to a entitled mindset- which is not our preferred mode of thinking on ongoing projects we enjoy [this isn’t a critique at Reaves post above - like they said criticism is not abuse; and it was worded very neutrally. and this isn’t an /us/ vs /them/ type of situation anyhow]
-
best of luck devs! We still pop in every few weeks to enjoy the work you built and hope to be here in the long term

[also, Lai your lead wolf is so handsome!]
(Edited)
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Always buying Citrine Gems | Silk | Leaf Piles | Unique wolves with Blush - Lavender Accent

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