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GildedBrackets
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[Murkwood Arena] Pieces randomly not acting on Player turns

Description: In the (Murkwood, as I have not done any PvP Arena) Arena, I have noticed that sometimes my Pieces will spend a turn (or multiple) doing absolutely nothing, while the enemies continue to hit them and keep stacking turns and often killing all of my Pieces because they spent multiple turns doing nothing. This is independent of Piece-specific actions like Coordinate. It feels as if my turns are being "eaten" somehow.

Browser/Device: Desktop, Windows 11, latest version of Firefox.

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4 minutes ago
lalierre
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This could be a bug, but it's also possible this is happening from enemy team abilities. Including some potential interactions to keep an eye out for that could explain it if it's not a bug:

  • If enemies have the Dueler synergy (orange flags), all pieces on the enemy team have chances to get an extra turn.

  • If an enemy has Lucky Strike as their Passive ability (Teufels, Icefisher Stork, Chameleons), that piece has a chance to get an extra turn.
  • If any enemies have Hard-Headed as their Passive ability (Simbur and the Monstropods), your pieces have a 50% chance to be stunned for a turn when attacking them.
  • If any enemies have Backstab as their Passive ability (Foliums, Lapistrix, Freed Kapros, Vulkiras, and Saddleback Swindler/Vanishing Trickster) they stun a random piece of yours at the beginning of battle.

  • If you have any pieces with Patience as their Auto ability (Foliums and Auroxes, and their consumed variants), this ability makes them skip their turn until their special ability is available.

  • If any enemies have Body Slam as their Special ability (Moorbears, Algeels, Rockbreaker Ox, and their consumed variants, and Elandi) their special ability stuns one of your pieces for a turn.
  • If any enemies have Constrict as their Special ability (Nythas, Pinchers, and their consumed variants, Frostspinners, and Saddleback Swindler/Vanishing Trickster), their special ability stuns one of your pieces for three turns.
  • If any enemies have Coordinate as their Special ability (Foliums, Torcines, Varani, Thrashers, Auroxes, and their consumed variants, Vortexcanises, Chameleons, and Clay/Rockhounds), their special ability lets the entire team take an extra turn.
  • If any enemies have Impaling Charge as their Special ability (Deer and Consumed variant, Urskoggs, Minimeese), the special ability stuns multiple of your pieces for a turn.
  • If any enemies have Paralyzing Poison as their Special ability (Canictonises, Vulpactia, Lunaria, Hydras, and their consumed variants, and Sludeamanders and Witch's Concoction/Brew), their special ability stuns one of your pieces for two turns.
  • If any enemies have Stomp as their Special ability (Boviuses, Teufels, Crystalapins, and their consumed variants), their special ability stuns all of your pieces for a turn.


Linking to the companion guide where I pulled all this info from, in case it's helpful ✨

(Edited)
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