Attention: A new Dev Update has landed!
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Patch Notes: September 2026

General

  • Added the Vault! Store items separately from your inventory, safe from feeding, auto-feed, crafting, and selling
  • The Vault also serves as a collection log and a searchable item index (details below)
  • Added the Vault Space achievement, which rewards moonstones at every tier
  • Added custom apparel for puppies
  • Added the ability to add poses to existing approved custom apparel for 50,000 pebbles
  • Removed the upper limit on NG+ levels
  • Updated Flea Market sales so sellers receive their pebbles immediately when an item sells


Vault

The Vault was built to answer three long-standing feature requests with one page, rather than three separate ones:

  • Vault / bank — a safe place to store items and currencies away from your inventory
  • Collection log — a record of which items you own and which you're still missing
  • Item index / search — a searchable list of every item in Lorwolf

Every storable item in the game appears on the Vault page whether you've unlocked it or not, which is what lets one page do all three jobs.


Storage

  • Each unlocked item type can hold an unlimited quantity
  • Items in the Vault cannot be fed, auto-fed, used in recipes, or sold
  • Currencies can be stored in the Vault
  • Quest items cannot be stored in the Vault
  • Worn apparel and assigned companions must be unequipped before they can be deposited
  • Companions stored in the Vault still count as owned when shops mark companions as new


Collection log

  • Each item shows how many you hold in your inventory and in your Vault
  • Added "Hide unowned items" and "Only show stored items" filters to view just your collection
  • Added an overview chart showing how many item slots are filled, empty, and locked out of every item available


Item index / search

  • Every storable item is listed with its icon, rarity, and full hover details, including items you have never owned
  • Added search by item name
  • Added filters for category (food, currencies, apparel, companions, materials, recipes, trinkets, speciality, profession) and rarity
  • Added sorting by rarity or name


The first 100 item unlocks are free

Further unlocks cost 1,000 pebbles, increasing by 1,000 per unlock, up to a maximum of 25,000 pebbles per unlock

The Vault page shows the maximum unlock price

Browsing and searching the item index is always free — unlocks are only needed to store an item


Bug Fixes

  • Fixed bug causing duplicate daily activities to appear
  • Fixed bug causing some weekly activities to become stuck on a previous week
  • Fixed bug causing some guild boss rewards to go unclaimed
  • Fixed bug causing Mole Market stock quantities to fall out of sync after a purchase
  • Fixed bug that could leave some Flea Market sales unpaid
  • Fixed bug that could allow a Flea Market listing to be bought and cancelled at the same time
  • Fixed bug causing some Flea Market listing prices to be saved incorrectly
  • Fixed bug causing some shop purchases to calculate their total incorrectly for very large quantities
  • Fixed bug that could allow an invalid New Game+ level to be selected
  • Fixed bug causing an error page when visiting the Wardrobe of a Lorwolf that is for sale or in an active trade
  • Fixed several bugs that could cause purchases, trades, and claims made at the exact same moment to be processed incorrectly
  • Fixed bug that could allow a Lorwolf to be listed on the Flea Market more than once
  • Fixed bug that could allow a stud listing to be used with a different Lorwolf than the one listed
  • Fixed bug that could allow some specialty items to be used without being consumed correctly
  • Fixed bug that could cause Lorwolves in a trade to become stuck when the trade was confirmed and cancelled at the same moment
  • Fixed bug allowing invalid quantities on custom apparel message attachments
  • Fixed bug that could hide guild boss rewards when two members defeated a reactivated boss at the same moment
  • Fixed bug allowing limited custom apparel to sell more copies than were available
  • Fixed bug causing a declined guild application to announce that the player had joined the guild
  • Fixed bug preventing a full guild from declining applications
  • Fixed bug that could charge the guild creation cost without creating a guild
  • Fixed bug causing cancelled Flea Market listings to be titled as expired
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