1 year ago
corpse
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personally, i’d rather have lowered spawn rate but guaranteed befriend. spent 5 or more hours on day one hoping for a low ID WW and so many encounters failed. its very disheartening, and seeing them spawn only to fail crushed my motivation more.

what is even the point of the two options “bark / wag tail” anyway? is this even more layered RNG?

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1 year ago

@Lyu see, I wouldn't mind that and would find it a decent compromise for those who are more for the system or more against at least - bump up the encounter rate slightly too to make the grind feel less tedious and I think I'd be satisfied.

(Edited)
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1 year ago

would like to add im at 51 encounters now and still havent gotten one since encounter 28. id rather guaranteed but rarer encounters

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1 year ago

Nothing like spending an hour to find a single encounter and not getting the wolf. I'd rather have a rarer encounter rate especially since we aren't even given the % chance to claim a wild one in-game.

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1 year ago
Gaia
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@Reave, the main reason, while perhaps slightly selfish, is that with low odds, the odds of getting fewer encounters than intended gets bigger. (I hope that sums it up best). Basically what I mean is when you have a 1 in 1000 chance to encounter something like a wild wolf, it wouldn't be wildly unheard of to go without a wild wolf encounter for 2000 tries, or even 3000. Knowing my luck, I'd go a million tries without an encounter. It is basically how it works on FR, and after 3 years of no eggs in the coliseum, I just completely gave up on that (and no that's not a battle a day, but a solid 8 to 10 hours of grinding)

With a higher encounter rate, the chances of going without an encounter for so long are a lot slimmer. Yes some will fail, but with the pity token (which I believe was supposed to be called the summoning token), you have still achieved something. Let's say you require 10 tokens to summon a guaranteed wild wolf, that means only 10 failed encounters are required. Or rather, every failed encounter is actually a 1/10th success.

I guess it also has to do with a sense of achievement. As I said, with the pity token a failed encounter is at least still 1/10th of a success, whereas with lower encounter odds but guaranteed succes, basically every encounter that isn't a wild wolf is a failure. A failure that is going to be pretty common.

I get that with the absence of the pity token currently, it is even more frustrating (because we all know what could've been), but I really much rather have semi frequent encounters (which aren't even thát frequent for me, because my luck is horrible), that every 10 encounters guarantees a wild wolf, than super rare encoutners (which for me would mean probably never) but when you do it is a guaranteed wolf.

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1 year ago
LouckyKoneko
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I think the pity token mechanic would be better than rarer but guaranteed encounters. it's no fun for casual players if it takes literal days to get an encounter. speaking from experience as a casual player; I spent four hours today just going through campaign casually with a podcast on, and I've only had 3 total encounters, all of which failed. four. hours. leveled my wolves from lv2 to lv6. and that's as a casual player with a lot of time on my hands. give us the pity token, please, the unlucky players will thank you.

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1 year ago
Voltsy
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I think @Lyu put it really well, I agree wholeheartedly with pretty much everything they said. I also run into the same issue of misclicking/refreshing, so I definitely agree there. I personally don't mind the layered RNG on principle, I find it very easy to get WWs already and making them easier to get will only devalue them faster.

I disagree with the idea that WWs are meant to be the main way for a new player to get an extra wolf to play with - I personally only have experience from FR, and maybe this was just me, but I didn't really understand g1s for a very long time and I certainly never considered g1s to be the main way for new players to get dragons. You're (generally) meant to breed your progens - yes, it takes a few days, that's just how petsites work - and buy them from other users for cheap - yes, that's not possible now, but it will be once pups start flooding the flea market and wolf price plummets. I don't feel that this system is any more or less punishing to newer versus older players (and personally i don't find it that punishing at all, but again I know that's a more minority opinion, haha).

But yeah, tl;dr is just I personally think that the pity tokens are a fine solution to the issue, I'd be more than satisfied with it.

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Wolves for sale! (G2 bracchus and more)

LWT -4

1 year ago

I have to agree with most of you here. I just started playing on the 7th, today my time and I only found one wolf that I named Illusion. All others after that and before that have just run off. The two options seem a bit weird to me. There should be options like:

1. Approach Wolf- A chance that that wolf may run: they are afraid of you or join you: seeing that you aren't a threat to them.

2. Standing your ground- A chance that the wolf will come up and join your party or a chance that they will turn and run off.

Flight Rising has many ways to get dragons and that's understandable, it's a different game, but not being able to get maybe 4 or 5 wolves when you first start the game due to the RNG they chose is very sad to me. Hours spent on leveling my 3 wolves to level 10 and no others wanting to join my party the very moment they are found makes this very depressing. Yes, I'm am glad that you get two starter wolves like in Wolvden, but then not being able to properly insert a way to get wolves better is just very un-fun.

I hope they will fix the issue with the wolf encounters as this is the first time I've played a game where bad/weird RNG covers most of the game. I'm not afraid to keep playing but something has to change.

(Edited)
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Art is coming here soon.

1 year ago
HellHarpi
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Thread rejoice, the devs have heard our cries /lh

Check the latest news post <3 /pos

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1 year ago
Reave
The Tenacious
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@Gaia

I appreciate the honesty~ The feedback is welcome, I understand where you are coming from even if I don't think we can fundamentally agree.

@voltsy

I have addressed all of these concerns in my previous replies, but I will try again!

It's not about / supposed to make finding wild wolves the “main way” to get more wolves, actually! That is a growing pain of a new pet site, and unrelated to the actual problem that I would like to see addressed. The chief complaint is that the way the mechanics are presented is needlessly frustrating; instead of a wild wolf encounter being exciting, it is more inclined to make players preemptively frustrated because they know the failure rate is so high.

The token doesn't address the source of the frustration, it's just a band-aid to throw out & be like here, every X number of times the game spits on you, you can get a freebie. Wow, thanks game!

The point is more that it doesn't feel good to interact with mechanically, and with a very simple change that frustration could be eliminated completely, for everyone, without the need to change the numbers of incoming new Wild Wolves at all.

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