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11 months ago
corpse
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move the ignore button in campaign

as it is currently, it’s right under the advance button. its very easy to misclick especially as sometimes the buttons move a bit higher or lower during certain scenes.

my suggestion would to be lower the ignore button and put a gap so that players wont accidentally click it . it hasn’t happened to me yet, but im terrified of accidentally ignoring a WW encounter.

edit: suggested by other players: removing ignore button during WW encounters. (or a “are you sure?” prompt if accidentally pressed)

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11 months ago

seconded - truthfully i'm not sure where or how much it should be moved, but i have already ignored a ww encounter, so… :')

i also play a lot on mobile and i have big thumbs, so i keep clicking it on accident unfortunately

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11 months ago
Coop7011
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The ignore button shouldn't even BE there for WW encounters IMO, but yeah I agree with this suggestion! Not sure where it should go either, but right now it feels like just something that exists to slow players down, which might very well be the case.

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11 months ago
AspenCrow
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I have not ignored a WW encounter yet but I have ignored others, support

I also support the idea that there shouldn't be an ignore button on WW encounters

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11 months ago
corpse
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having no ignore button or a “are you sure?” would work just as well !

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11 months ago

Honestly this. Also, making the buttons stationary would help as well. As they are, they move up or down some depending on the encounter. It drives me mad LOL

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11 months ago
Cardixa
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I'm sure this is a ridiculous level of helping users along but I don't think it's a bad thing, support (I click the wrong thing constantly) - but move it for every encounter, not JUST wild wolves.

(some people with a full den might genuinely want to hit ignore.)

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11 months ago
Stellori
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Please. Even if it's just nudging it and the return to map ones down a bit and making them static. I've never managed to hit ignore on a wild wolf since I tend to pick the top option, but I have no idea how many times I have smacked the return to map one with certain events thanks to button jumping (especially on the cave), and the button jumping is annoying as is.

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11 months ago
Tserin
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At the very least please make it stationary so it doesn't move every turn accordingly to the text box size ;;

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11 months ago

Huge support for making it so the buttons are both static and never move/up down, AND for giving an "are you sure?" prompt to ignoring WW encounters. No support for fully removing the ignore button for WWs since there are some scenarios where someone might want to ignore, but it should definitely have an "are you sure" just to be safe :']

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11 months ago
JinxxYouOweMe
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Support - I wish the ignore button was a little farther away from the other buttons, and I wish the buttons didn't move based on the text box. Maybe move them down a little bit and keep them static so the text box doesn't push things around? I'm super scared of accidentally ignoring a WW. An “Are you sure?” prompt after ignoring a WW would also be nice!

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