11 months ago
Mew
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A Couple Suggestions

Companions and other cool downs should not prevent a lorwolf from being traded away. Companions should be able to be removed at any point in time.

On mobile, you cannot see what synergies do since you can’t hover over them. adding the ability to tap on them to show what they do would be nice!

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“I have no idea where this will lead us,
but I have a definite feeling it will be
a place both wonderful and strange.”
― Dale Cooper, Twin Peaks

11 months ago

I support this suggestion!

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"Forget the curveball Ricky, give him the heater."

11 months ago
divine
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agree, especially on companions. you should be allowed to swap out a companion on cooldown, i don't really understand why this isn't a thing.

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11 months ago

Synergies not appearing properly on mobile is a bug.

Companions cooldowns have been discussed extensively (in exhausting detail) and the accepted conclusion was that, due to players being able to have dozens of the same type of companion, each with their own individual timer, it would be far too easy for players to abuse the system to get rewards if they were removed. It would be very easy for two players to trade the same wolves back and forth between one another, every few minutes, equipping and playing with companions each time they receive the wolf.

Wolf cooldowns have a very similar problem. They exist so that players can't just endlessly cycle their wolves around to avoid having to feed them (and thus completely invalidate food, once they had enough wolves). If you could trade away wolves to remove their cooldowns, all you'd have to do is equip a new wolf, exhaust it, trade it to a friend, and repeat, all while your friend trades it right back to you.

There's some inconvenience while we have so few wolves, but once there are plenty of wolves around (probably around the end of the week, once the first batches of wolves grow up), managing wolves will be significantly easier.

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11 months ago
Mew
The Curious
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Personally I think that if cooldowns are needed, just keep the cooldowns active but still allow it to be traded. There’s ways to resolve this issue!

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“I have no idea where this will lead us,
but I have a definite feeling it will be
a place both wonderful and strange.”
― Dale Cooper, Twin Peaks

11 months ago

@Cerberus

I don't see why it's bad that people could cycle through wolves to avoid using food, that sounds like a perk of having a big pack tbh. And if someone has enough wolves to do that, they probably have an endless amount of food (i already do and i only have 3 wolves), it's not like food prohibits their activities at all. If it's just to force them to use food, that seems a little odd to me.

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