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11 months ago
Tighnari
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I'm glad about the fix for WWs and tokens, thank you for reading everyone's concerns. I was also severely disappointed with the original statement of what was put in the patch notes.

But I'm still disappointed with the reduction in food. I can see why it was being done, but now that you are forced to have 2 fully leveled wolves and companions (at least for me) in the campaign to grind in the 4th area now for the bosses (plus two more enemies you added n), that takes up more food now every time you need to refill the stamina. Even with grinding food with fishing, cooking, and farming, you have to wait most of the time to get more. For the latter, you likely need to stay on top of it to get an increased amount of food. You'll burn through that stack quicker than you can grind more out. I just feel that everything is going to grind to a halt once everyone starts running severely low on food and can only do campaign a few times a day to try and save up food for the next short run.

It would be nice to know the exact reason why they implemented a reduction to the food you get while campaigning when I don't think anyone suggested a reduction to food was necessary. I can see this limits the amount of time to spend in campaigns, but also impacts the ability to try and get wild wolves, which is the main draw to the site. It also would hurt new players who are just starting out, with getting limited amounts of food as they work their way up through the story while leveling the professions. If the nerf does indeed stays, then why not add in more ways to obtain more food to level the playing field a little?

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Tighnari | Viridescent Vigil



11 months ago

Thank you so much for listening to the feedback so quickly! I hope you will consider restoring the food drops to their previous rate. If I didn't already have buckets of food from farming I would be even more nervous than I already am about the food reductions.

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11 months ago

Aah, I am late to the party, but still can see the “two steps forward, one step back” tango with the food nerf :D Am glad about ww being the same plus the addition of the new knucklebone system… But food nerf is still a major oof.

Before that I was farming boss loot\pebbles in one location with two wolves - and when my food eventually would run out, I would go to farm another location for food, with one wolf. It was a working system, but now? New combat encounters are making it impossible for me to farm bosses with two wolves - I now will need three (or more?), so I will need more food, right? But no, food was nerfed, so now I don't even have enough for two… and it's harder to farm specifically food with one wolf as well!

I fail to see the point in this whole food\campaign side of the update, was it broken to begin with to be “fixed” like this? Oh well, seems I can't grind anymore… What else can I do in this game again as a free-to-play :'D

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11 months ago
Visionix
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Really agree with all the posts about the food reduction.

These two changes seem counterintuitive – making it harder to grind for wolves and then adding a system to supposedly make it easier, both of which offset each other. I don't see what's improved or why is it was done this way.

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11 months ago
Gaia
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Popping in after doing some campaigning given the nerfs and buffs that were done. I have to agree that the combination of buffing some bosses, and nerfing some of our companions (basically forcing you to have at least 2 wolves and 2 companions in a team, and even that is sometimes not enough to actually defeat the enemies!) ánd lowering the food drops… it makes it that I am quickly running out of food. Even with fishing, farming and and cooking, I am running out of food super fast.

Very curious to know why this change was made, and what improvement in terms of gameplay or gamehealth it is supposed to bring.

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11 months ago

Thank you ! I was worried by the first update that change the encounter rate, i'm glad that you change that so quickly.
Thanks again for your work ♥

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Fr | LW +2

~ adopt shop ~

11 months ago

I apologize if this isn't the correct place to post this, but unless I read the notes wrong, isopods should still be discoverable in The Neck in Darkspine territory, but they aren't showing up as an encounter there at all.

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11 months ago
Xeiana
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I'm going to respond again. Thank you for rolling back the reduction in WW, however can we please have clarification on why additional enemies were added to the bosses? It seems like they are criting a LOT more now too. 228 took out my lv 10 brac instantly… I had to have two wolves and two companions to take them down (still losing most of the times) instead of one wolf and one companion. With the reduction of food rate, that means constantly feeding two wolves now and I am beginning to lose my food stock too quickly. I don't understand why this was even implemented when we never complained about food. I hope that this can be addressed as it means we can't even farm for food in the first area because we would lose food every time we had to re-feed our wolves.

Edit: I am forced to have THREE wolves plus two companions and still am losing with the Vespen. Almost every single time, they keep one-shotting my wolves and companions. This is literally overkill. Nerf the Vespen helpers to 10 and do something with their one shot crit.

(Edited)
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11 months ago
divine
The Curious
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After playing a bit, I need to agree, the food nerf is a huge shame. im just going to be taking the loss on bosses personally, because as long as I can beat the mobs with one wolf and one companion, i dont care about failing bosses too much.

I can understand why the food nerf was done, maybe beine able to self-sustain endlessly was a little broken, and it encourages users to engage with cooking more. but i will miss it :') I am also interested in knowing the mindset behind the decision to nerf food drops

(Edited)
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11 months ago
Mystic
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Grrrr, I don't like the food nerf. I'm mad about it. >:(

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