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11 months ago
Nix
The Lurking
She/They
245
245 Achievements
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Thank you for all your hard work!! ^^

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11 months ago
Notos
The Hoarder
professional noun
286
286 Achievements
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Sorry to be a bother, but could we get some clarification on what parts of the TOS have been updated? I don't see anything new!

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Calling all farmers of Loria! Wanna help us gather data about crop yields so we can best understand how crops change over time? Then please check out The Great Lorwolf Farming Census!

11 months ago
divine
The Curious
LIGHT ⟡ EVERLASTING
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27 Achievements
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I'm gonna be honest, Im not really sure if nerfing WW encounter rate was really the choice here! 100 tokens, with a nerfed encounter rate, when people were already saying the rate seems too low?

Not entirely sure what the idea here was

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11 months ago
Chardalyn
The Companion
She/her
316
316 Achievements
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Thank you!

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11 months ago
Jinoga
The Tired
The Tired
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94 Achievements
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edit: Thank you for changing so quickly. I'm still mildly concerned about the changes to the campaign i,e food and companion nerfs/boss buffs, but I guess I'll figure out how to feel about it soon enough.

(Edited)
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11 months ago

Thank you so much for listening to our feedback and being so prompt to respond! That's a good sign for the future of the site. I do hope though that ya'll will bring back the food rates and balance the moonstone vs pebbles a bit more.

I don’t think you guys should have reduced the encounter rate. I’m already barely encountering them. This was supposed to be less frustrating, but that didn’t help.

Also, reducing the drops of food? I’m not sure that needed to be done, I felt like it was perfect where I could enjoy every aspect of the site without being reduced to having to wait for stamina.

(Edited)
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Flight Rising Sage || LW -7 || 23 y/o || Mom || AuDHD

11 months ago

I'm really glad to see these updates but having the WW pity tied to hunting seems real bad and annoying. Lowering the encounter rate and making it need 100 pity for WWs is crazy.

Why do you keep wanting to make things more difficult for your casual players lol

(Edited)
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11 months ago

The wild wolf rate was already really low. I don't see the reasoning behind lowering it EVEN MORE. I like the token exchange system, but this doesn't help the problem that wild wolf encounters are just far too low.

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11 months ago

100 knucklebones for 1 guaranteed random wild wolf? i'll be honest, with the banner ads you're running, it's hard to think of this in good faith. it sounds like youre just wanting people to explore over and over to generate more ad revenue.

i was very excited day 1 but why is there no way to preview pups with wolves i don't own? was the game finished when it went public? the UI is so polished and pretty but unfortunately i don't think i'll be revisiting any time soon.

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11 months ago
Mercenary
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Hmm, honestly 100 tokens for 1 encounter seems a bit steep. I was expecting more around 15-20 tokens…100 tokens with a reduced encounter rate just makes me want to campaign even less...

I'd rather it be a higher pebble fee for that hunting quest, with a more reduced necessary token amount (plus it'd be a pebble sink, which I kinda feel we need?)

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