Complete support for keyboard controls, however I think it's best that the controls are at least one of the following.
1. customizable (to allow for left handed keyboards and to avoid keys that can be painful to reach, for example I have some trouble with the q key as it requires wrist movement to get to.)
2. that if the keys are not customizable then the keys for ignore or return to the map are never ones used for anything else. (That or at least the default does this.)
Hard agree! I find exploring kinda unengaging, and that's in large part because I can't just disengage mentally like with Flight Rising's coliseum and grind half-mindedly while watching a video or something. The buttons in campaign mode keep moving around and my autistic brain finds it incredibly boring to have to pay enough attention to click the right button, which keeps changing position, when there's nothing to do but... click buttons every few seconds. And sometimes sit around and wait for an automatically determined battle to finish animating if I want to see what loot I get from it.
In short, the campaign feels almost chore-like at the moment because it demands juuuust enough attention to make it difficult or impossible to have something more engaging going on in the background while I try to grind. Adding keyboard controls would make it significantly more accessible mentally as well as physically.