10 months ago
Ember
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I’m very optimistic about the future of Lorwolf, I’ve had a great time here so far!

It’s been less than 2 months since launch and we have already gotten lots of updates/fixes and new stuff. The devs seem to take player feedback into consideration while still maintaining their own vision for the game, which is good. I appreciate the road map a lot, it’s nice to have a general idea what the team is currently working on, and it gives players a chance to provide feedback to upcoming features still in the planning/developing stage.

Can’t wait to see where this site will be a year or two from now! It has so much potential! :D

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10 months ago

I think there is absolutely room to improve, the level grind for most professions has made me stop playing as much in particular, but this is a very new site and as long as it improves over time, I think it'll be successful. People forget that most games like this have rough launches, FR was basically unplayable and now it's one of the biggest games in the pet sim niche. I mean, most AAA games with millions of dollars put into them are releasing broken nowadays, lol. I see people complaining about the economy, but it's a month in. The economy is a disaster rn because we're all still figuring it out. The devs are already showing they're willing to listen to their community and change features, and they're releasing a pretty consistent stream of updates (so far). If they keep it up, I could see LW being very successful.

I will admit, I've pretty much stopped playing the game, but I'm a very "come and go" sort of player on most sites, so that doesn't mean a whole lot, haha. I've also stopped playing FR as much, but I'm sure I'll be addicted again in a month or so.

(Edited)
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10 months ago

Well, I've had a chance to calm down since my post in one of the previous updates and also to realize that I severely underestimated how much more IRL money I'd be paying in FR gems to buy moonstones with a 1:15 gem:treasure ratio if I continued on my path to stop giving the site money…That being said, I still have concerns. I do think my initial fears were rather overblown and fueled by the fact that I tend to immerse myself in others' negativity even when it's bad for me, but that doesn't mean my fears aren't valid or that there isn't a chance they'll come true.

I am glad to see player suggestions being included in basically every update. They are listening in some respects, which makes me feel better about the future of the site. However, I am not impressed with the fact that they've decided to lock patch notes--it makes me feel as though it's a silencing tool. I am also still concerned that they haven't chosen to address the economy at all in these updates, and while things aren't necessarily disastrous now, they could be a whole lot better. I think how the devs choose to respond (or not) to issues facing the economy will be the largest determining factor in how Lorwolf does long-term, and if the devs keep acting like they have right now, Lorwolf doesn't have much of a future. For the time being, though, I talked to one of my friends about having spent an embarrassing amount here especially on a site that's been so shaky at the start and she said I shouldn't be ashamed of it if it made me happy even for a moment.

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10 months ago

I sure as heck hope so! I also play Wolvden and Lioden, and honestly? Those are s t r e s s f u l. I like coming over here just to chill^^

Whether or not I'm the only still active player, I'm gonna stay here^^


also i hope it becomes really popular mostly so that I can say, "Yeah, I joined almost as soon as early access ended"

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Please ping me if you want me to see your message! I don't subscribe^^

Hello, I'm Firewolfie! I'm a relatively new player who just hangs out and spends fake money on fake wolves.

✨⭐Any Pronouns | Pansexual | Asexual⭐✨

🏳️‍🌈[PWYW Art Shop] | [FlightRising]🏳️‍🌈

10 months ago
Reanimagpie
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It'll probably do well. Sure, it's missing a bulk of regular currency content other sites have, but that'll fill out over time. A lot of the criticism is valid but they do seem to be working on it, so I sincerely hope the weird hostility problem it's got cools off because... let's be real, a lot of the ways people have been wording their feedback would catch mod hands So Quick on every other site (seriously, stop accusing devs of lying about % chances of things every time you're having a bad rng day, that's both unrealistic and rude)

The main gameplay elements are honestly a lot more polished and actually thought over, you cannot just ignore the rest of the site and grind one element as is often an issue. Things meaningfully feed into each other and no element is a waste

Genuinely strongest game design I've seen around even if bare bones, so this should pan out well for its longevity, especially with many of the planned features

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10 months ago
Blizzard
The Lurking
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@Rebel

Just an FYI, but the patch notes were actually changed to be locked specifically to accommodate player feedback. For whatever reason, people were loudly and aggressively upset that they couldn't see every single thing the devs were doing in real-time. Creating an entire dev tracker system is obviously what should not be a top priority, and making a new thread every single time anything was changed would be silly, so they opted instead to lock the posts so that the threads can have any small updates added where they're visible. Just wanted to give context because unless you happened to be around and also saw the thread(s) it's a decision that doesn't seem to make sense and can definitely come off weird lol


-

Overall, I think the future of LW is bright! It already has an impressive spread of mechanics, far more than other similar games (cough FR cough) did at launch. The gameplay loop- what makes or breaks longterm success- is fantastic; it engages me in a way that no other site has been able to. The team has a clear direction, and has already shown that they can actually take steps to execute their goals. I've also appreciated that while they clearly listen to feedback, they also don't cave to player fears and choose short-term gratification over the long-term goals/success of the site. For a site built by such a small team, it's honestly incredibly impressive how much LW already has and has already added/changed since launch.


For the economy, I'm still really confused why people keep saying it's “broken”. It's working just fine?? And in any case, the only thing that brings down the price of MS are pebbles sinks, which are things like items/companions/breeds/patterns... which take time to make. We don't have a ton of pebble sinks because the game isn't even 8 weeks old. I think everyone should just take some deep breaths, calm down, and let the LW team go to work. The griping about profession expansions being MS also comes off as entitled to me; it's OK to not be able to buy everything right away, it's healthy for the site to implement some long(er)-term goals. Even if they were for pebbles it would not be a sink, because there are a finite number of expansions anyways.

For anyone still concerned about the economy, remember when everyone was complaining that wolves were “too expensive” and “totally unaffordable for any F2P players”, and thought that something should change because the game was unplayable and broken? Guess what, all of that was just a temporary effect of the game being new, and thus having limited supply of pets. When the game gets older, and the supply of currency also grows, that is when you can start to make claims about the economy.

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10 months ago

@Blizzard Oooooh, thank you for letting me know about the patch notes! I must have missed the thread where people were upset about allowing replies to patch notes. I did read the Suggestions forum frequently for a short span of time, but I also have a tendency to miss things that are right in front of my face. Would you mind DMing me the thread(s) where people were complaining, if it/they still exist?

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10 months ago
Crotalus
The Firstborn
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I feel good about Lorwolf's long-term future. There's honestly an incredible amount to do at launch, and for a game that's not even two months old yet, it's kinda amazing how smoothly it plays. I think part of the negativity we see is honestly due in part to just how easy it is to play and enjoy Lorwolf, there's so few of the typical start-up bugs and server issues to remind us this is a very new game still, and ironically that can make criticism less forgiving.

I know I've had an amazing time so far, I'm super excited I was able to join so soon after full launch and I'm excited to see Lorwolf's future. I feel confident that some of the more major issues will resolve with time (such as adding more pebble sinks).

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10 months ago

I'm pretty optimistic. LW is still really new and we can see that in their economy and the low availability of dev-created apparel and companions. Puppies are slow to sell from what I can tell because there's more breeders than buyers. I'm sure with time it will level out like FR did, so long as the devs take us seriously and can deliver a good fix for the economy issues which seem to be the big deciding factor in LW's long-term wellbeing.

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Flight Rising Sage || LW -7 || 23 y/o || Mom || AuDHD

10 months ago
Hawkfeather
The Tired
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@Rebel

I'm a bit late, but I just saw your concern about the locked patch notes. It was actually my suggestion, and they implemented it pretty much exactly as I'd written. So this one's on me, and at least on my end there was certainly no intent to silence players. This is how patch notes work in some other games I play, and I figured it would be helpful to both players (easy access to changes) and devs (feedback all in Suggestions rather than scattered around). It was also something they could do immediately and not have to build a new system for. So that was my reasoning for the suggestion! Just wanted to provide some reassurance

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