11 months ago
divine
The Curious
LIGHT ⟡ EVERLASTING
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After thinking on this for a long time, i think i need to see how the June dev update will look. I need to see how they address the rightful criticisms they've received. I want this game to make it, and i think it will-- but things need to be addressed sooner rather than later.

I believe the comparisons to Flight Rising's current state are unfair. FR's launch was messy, with constant lag and frequent downtime. there's a reason light sprites are so coveted-- the game was barely playable. FR has had a decade to iron things out, meanwhile LW is fresh out of the oven. There have been questionable decisions, sure, but knucklebones were addressed swiftly, and not everyone is going to love every change. LW needs a chance to breathe away from FR. they have time.

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11 months ago
Zeyhva
The Lurking
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I really hope the site does well, it's been providing me a good escape from things and has been helping to make me feel even a sliver of happiness. it feels engaging, has me hooked every day since I started and feels rewarding at times. there does need to be some changes made regarding things we as a community have already voiced, but… I have faith in the devs and am willing to be patient to see what the next few months bring, because it's already a joy for me personally to play.

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Always remember to smile.
Lab || Lair

11 months ago
Vissyn
The Odd
258
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Aand it looks like the shop was reverted to normal amounts of items. I kinda enjoyed there being many. Maybe it was unintended at that moment.

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-Very ADHD with scattered thoughts
Cotton Fabric Raffle
11 months ago
Sim
The Wanderer
She/her
189
189 Achievements
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I am already enjoying it more than flight rising gameplay, to me the game is grinding moonstone shards for CA tokens to make apparel. Also doing activities and the mini events.

I think the knuckebones launch does make some sense but it was poorly thought out. I can get why they would reduce the chance but maybe not with 100 tokens being the price.

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11 months ago

I don't really know the answer to this. I just know that I personally enjoy Lorwolf because it gives me mindless activities to do and doesn't demand too much babysitting. My issue with games like FR is that if you don't constantly feed, you're punished, and it just got exhausting for me once I bred too many dragons. I like how Lorwolf doesn't have a mechanic that makes wolves lose energy over time. I appreciate being able to manage between my activities and my energy.

I also genuinely enjoy the activities like fishing, campaign and even gauntlet. That said, I think Gauntlet could be improved by having any ability to influence the battle other than basically luck. Since you never know what you'll be facing and you can only get your wolves up to Level 10.

I'm also a collector so I enjoy collecting companions and the like. Again, I do think this could be improved by having some mechanic to obtain a companion via Gauntlet or Campaign. Overall, I think the activities are engaging, they just need to be tweaked to give them more of an element of surprise. I think the wild wolves is a good example of this, even if the success rate does seem lower since the change.

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11 months ago
WolfByte
woof
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I don’t think we should be comparing Lorwolf to modern-day Flight Rising.

We should compare Lorwolf to Flight Rising shortly after launch.

FR was an absolute mess and borderline unplayable for months after launch. And look where it is now! The Flight Rising Devs have had a decade to fix issues and learn from their mistakes.

Lorwolf, as a comparison, has just launched- but it started from day one as fully functional, fun, and missing a very small amount of features. Lorwolf mainly just needs an economy rebalance. The economy is basically the main thing people are concerned about right now, so once that’s fixed, the issues with Lorwolf will be significantly reduced.

I’m hopeful about Lorwolf’s long-term success if they just rebalance the economy in a successful way somewhat soon- or at least explain exactly what their plan is so that we know that a solution is in sight.

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11 months ago
Coop7011
She/her
194
194 Achievements
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I get that folks are comparing launch FR to Lorwolf launch, but I feel like the differences are too much. Technical issues are in everyone's best interest to fix, but if the devs just want that more steep P2Do-Anything type of game, then we're kinda out of luck. I'm not worried about the team's ability to keep the site running, I'm worried about their motivations and morals.

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If you have less than 5 level 10 wolves on your account, I will give you a level 10 wolf for FREE! Just PM me or check this thread: https://www.lorwolf.com/Forum/View?id=10869

11 months ago

The moment FR achievements drop, I will never have any free time ever again.

I hope Lorwolf lasts, it's got a ton of potential and it's got a team who knows what they're doing, especially since they have the hindsight about past petsites' mistakes. I'm sure Lorwolf is gonna look marginally different down the line in around 6 years, with things receiving polish and QoLs. To be honest, I'll be happy to witness it. So far, Lorwolf has been pretty manageable imo, but you do need to sacrifice some time for it…

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11 months ago
luke
The Star
he/him
108
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I've been confused by players who approach this website and the devs with the cynicism of long-time neopets users. it's been like two months and already the first major update was to address the issue players were most vocal about, and then to change it again immediately upon receiving backlash so that players are largely satisfied with it now.

it's a hard line to balance between placating the players - most of whom are focused only on their own immediate enjoyment - and trying to prepare for the long-term economic consequences of balancing changes. it also takes time to program and plan. changing upgrades from moonstones to pebbles sounds simple until you remember that there would also need to be some kind of script in place to refund already purchased upgrades or else there would be more outrage, and from paying players specifically. the knucklebone update was very fast turnaround time after launch and the subsequent rebalance was literally the same day! compare this to how the neopets team has been stringing players along on the promised uc pet update for over two years now with little to no communication (I know tnt is a low bar - but still!)

I think the devs and our new community manager are doing very well so far, and I think the game has an incredibly solid foundation. arena is genuinely the only time I've actually enjoyed currency-earning petsite gameplay rather than considering it a chore I have to do to make my creatures pretty. custom apparel is brilliant cannot say enough about how much I love this! i like that there are tasks for people who want to pay more active attention (mining and fishing) and tasks for people like me who would rather hit a few buttons and come back hours later (farming and hunting). the ui is beautiful and equally responsive on mobile and pc, the art is nice and the varying wolf designs are great. all around it's clearly a passion project made by virtual pet site enjoyers who have figured out what they really wanted out of these sites.

I was around for dappervolk launch (and beta) and that site was fundamentally marred from the beginning by unfun gameplay and a terrible gacha system. this site has none of those issues and the main problem is economy balancing, which is in large part a consequence of newness and can be smoothed out with more content and time.

anyway tl;dr: I have a ton of hope for this site and I absolutely think we will see it continue to improve and grow. I'm glad to have been here at the beginning!

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11 months ago

I'm having fun.

My only complaint so far is the PvE campaign is extremely grindy. Only 1-2 XP per battle is…disappointing.

And it seems like the hunting profession requires wolves that are very high level because I can't get a successful hunt to save my life. But getting to level 2 took FOREVER. Even 20 xp would be nice.

I really dig the professions. Like a lot. They're really cool.

I think this site'll do well. It's still young!

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