10 months ago
minim
The Curious
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Support from me! This is going to become problematic quick if it goes unchanged.

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10 months ago
VultureQuills
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I’d love if it dropped moonstone shards, even over knucklebones. It’d give me a reason to actually do the campaign again.

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10 months ago

Support! The market is flooded with pups, and people are running out of space. I feel there need to be some better rewards for releasing wolves than a handful of measly pebbles.

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10 months ago
Fieryblood
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much support - i think i would even be happy with just removing the one ticket per day limit (or at least increasing it to at least 10 or something), but a chance at shards would be great too!

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Ping me! @Fieryblood

10 months ago
Dracowolfie
The Curious
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Big big big support--I actually think this is the most pressing issue on the site now. With such short breeding cooldowns, and the already decent spread of pretty wolves, there are just Too Many Wolves. Anything really, whether it be tripling the pebble payout, giving moonstone shards or even moonstones with a random chance, knucklebones, knucklebone fragments, more tickets, seeds, bone paste, anything.

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Flight Rising | Poison Pups

26 | 3D Character Artist | Game Dev | Metalhead

10 months ago
Lycoris
The Lurking
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Support

Basically the release payouts tend to set a floor pricing for pets in these kind of breeding and right now the floor is too low. Or at least, given from what I've seen on FR, it will be too low for most players given their expectations.

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10 months ago

Very much agree with everything that's been said. If there's a concern about flooding too many pebbles into the market, then released wolves could also give items or companions, with rarer items being more possible at higher levels.

I also understand that lvl 10 is not the long-term cap for wolf levels and that as we get further thru the campaign the payouts will probably get better. But i would still suggest scaling the rewards proportional to the current level cap and continuing to change the payouts as time goes on. Like, if the cap gets raised to lvl 20, then the lvl 10 rewards can be brought back down at that time to better reflect the "midpoint" of leveling.

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10 months ago
Frankie
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I will say, I have no issue selling wolf pups. Even just releasing them gives me 500 pebs and if I just keep pups and breed them in mass when adults, I get a big enough stock to make money easy!

BUT I would love for it to sell for more tbh

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[Frankies Art Booth] - [Apparel shop] - [Coming soon]

10 months ago
Tirea
The Tenacious
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Support!

I tried leveling a wolf to 2 to then release. It took 5 trips through campaign - that's 5 refills of food for this wolf. Only then to release for only 1k pebbles. That time sink to pebble ratio is just very disappointing, especially when I can go do gauntlet and get over 5k pebbles going from level 1 to 10 in just a few min and not having to feed my wolves at all if they're fresh.

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Visit here!

10 months ago
ThistleProse
The Loving
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'If there's a concern about flooding too many pebbles into the market'


I feel like this wouldn't be an issue, if the game wasn't so focused on P2W. Comparisons to FR is something this place will have to get used to - a game doesn't last 10 years without doing something right, even if it has had its controversial moments (never mind the migration of players from FR to check out LW). Fact is, though, FR has massive treasure sinks all over the place -- Lair expansions, genes and scrolls, marketplace stuff, monthly skins -- the need for treasure is high enough that people are willing to exchange purchased gems in order to get their hands on treasure, if they don't have the means to earn it - and earning it is easy, if you have the patience for the daily 75k, and coliseum grinding, or breeding fodder to exalt - which gives you like 2kt straight from the nest, and most people train them up to 6-7, which gives out around the 10kt mark. Each.

But gems can also be easily earned in-game, in smaller amounts; in treasure chests of various quantities, occasionally through exalting, and as a daily reward for keeping dragons well fed.


Meanwhile, here, almost everything requires moonstones, and you can't even earn them in game. You can get shards, and then turn those into moonstones -- but to do that, you have to grind all over the place (professions and the daily activities, primarily) -- and then you are capped before you can even make a dent. Like, I think you can make ~3 moonstones a day? If you grind your life away and get all the shards to drop, which also relies on RNG, so you don't know how long it will ACTUALLY take.


Gone on a bit of a tangent, there, lol. But I fully agree with and support the need for the wolf release aspect to get better rewards - knucklebones and higher pebbles for sure. It still takes 50 knucklebones and a Hunt to get one wild wolf guarantee, and if people don't want to, or can't, dedicate time to the Campaign, they should be able to get their hands on wild wolves without having to fork out, either on sprinkles after getting a cheap and ugly ww, or a fortune to buy a pretty ww.

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