Attention:
- English is not my first language, and I will use a translator as an aid.
- For a more visual representation of the data, there may be a lot of images inserted in the thread.
- since I have no way of knowing how level affects base values, and whether there are growth values after level-up (like Pokémon do) or anything like that, causing me to only look at the base values for analysis, what this thread says may have wrong!
It's great that we have some new companions in the June update, but soon I found that there may have a balance issue about them.
For example, when I go to check the combat info of Stormhorn/Voltspike Zapscour, I saw this:
(Oh my gosh, what's up with this IMBA monster?)
Actually, I don't know how the level bonus works to the base value, but just that base value is shocking enough. Cause the base value are overwhelming compared to those of the previous companions. Some people may not be sure what this concept is, so I have selected some companions for comparison.
Comparison 1: The base value
The total base value of Zapscour is 58pt & 10%crit. It's not strong comparative evidence due to the uncertainty created by crit and dodge. But I'm sure that very few companions can reach this base value.
Base Health (HP): Zapscour-36 (Combat data sheet created by @/LMNas, thanks a lot!)
It's easy to see that those with similar base health to Zapscour are defensive companions, but clearly Zapscour is an offensive companion. That's the issue: an offensive companion with comparable HP volume to defensive companions!
Someone may say: "Hey, the Teufel also have 31 base HP but an offensive companion." So, this is the next point.
Base attack/defends/speed: Zapscour-9/5/8
The highest base attack is 9 as the Murkwood Enderling currently (sry Volmyr you're not a companion :3), and Zapscour as well now!
At the same time, we can find some commonalities among these offensive companions (especially those with base attack of 7 and over):
- Base defense of 5-4
- No more than 30 of base health
And let's back to Zapscour, as an offensive companion, it has:
- base HP of 36! (The highest in offensive companions and comparable to defensive companions)
- base attack of 9! (The highest attack currently)
- base defense of 5! (Very good defence among offensive companions)
- base speed of 8! (Very good speed among offensive companions too, currently only 5 companions have a higher base speed than this)
So, the Zapscour is a near-ideal offensive companion with high speed, superior attack, and relatively impressive survivability. I guess that's shocking enough, isn't it?
But I'm not done yet, next is about the combat skills.
Comparison 2: The combat skills
Let's see Zapscour's skills and its comparators:
- Passive: Hyped - always attack twice in a row.
- Auto Attack: Quick Attack - attack the target for 100% damage.
- Special: Grudge - attack the last 5 enemies that attacked you for 125% damage.
There is no doubt that Zapscour still has the edge over its comparators. While I think it may be a bit difficult to build group with Zapscour's synergies, but it’s REALLY imbalance on the base value. Honestly, are you serious? Actually, other two new companions are imbalanced too, but I think Zapscour is the most outrageous. Zapscour costs 300k PB in the shop, is this a deliberate attempt to bait a purchase with powerful companions in order to recycle PB?
And my friend found out that new companions have been added to Gauntlet, and they will be potent opponents, which increases the difficulty of Gauntlet. I don't know if they were added to Arena as well (I haven't played this in a long time) I hope they weren't because no one wants to lose to imbalanced stuffs.
At the end, since I have no way of knowing how level affects base values, and whether there are growth values after level-up (like Pokémon do) or anything like that, causing me to only look at the base values for analysis, what this thread says may have wrong!
All comments of pointing out the misses are welcomed! But if it's really as I say, I hope the LW team will consider the balance issue of companions.
Edit:
Unfortunately, I've got a message that Zapscour was added to Arena. (idk about the other new companions) This imbalance companion will directly destroy the diversity of the team build! Every one will use it cause it's powerful, why not? You may lose just due to your opponent have the Zapscour and you've not.
I don't mean to duty players who choosed Zapscour, because it's not the players' fault, LW made Zapscour becomed the only answer. The LW team is the one who has the obligation to adjust the balance.
And just like @/LMNas said:
Sincerely hoping this issue could be taken seriously by our stuffs: from data balance to item value preservation, then to the user trust as well as user viscosity, everything is connected. No detail should be overlooked!
LW had made a imbalance companion at once, who can guarantee they won't do that again in the next time? I hope the way LW adjusts the balance will not be to add another more powerful companion. With more and more powerful companions add into the game, they will destroy the diversity of the team build and wolves will become the liability in Gauntlet. (Is this game Lorwolf or Lorcompanion? lol)