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2 years ago
NightlyDoodlin
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More interesting rewards for releasing wolves

So I'm a player who enjoys the RNG of breeding wolves for fun color combinations, but with the state of things currently it is pretty much impossible to sell the pups I don't end up keeping but still think look decent. Getting a single knucklebone token from a level 10 wolf is hardly a reward considering all the time, food, and clicking it takes to get one wolf to level 10 for an average casual player. The pebble increase is nice, but again, not worth it considering how easy it is to get pebbles in other ways.

I want something that makes releasing wolves to be more rewarding, both so fodder sells faster and just to make it seem more tied in with the site. I will start with the ideas I think are most applicable and then list the ones that are more ambitious but also rewarding/interesting! I'm not sure if something like this is already in the works, I don't really lurk the forums, so here are my ideas.

  1. Moonstones: Unless you're constantly grinding out every profession, in the campaign 24/7, or buying from the premium shop, there is no good way to get moonstone shards or moonstones. I think it would be smart to include a reward system that gives a player a shard (Or if you get really lucky, a full moonstone) for every 5-10 wolves they release. This idea is pretty simple, and would help with players who want to strictly be free to play.
  2. Conquest: This one could be independent to the user or a territory-wide effort. A bar needs to be filled to reap the benefits, done so by releasing a decent sum of wolves regularly. There could be one goal to reach or multiple split up across the whole bar, the most beneficial being at the most full. The goal benefits could be things like; increase profession EXP or speed of professions, increased Campaign EXP, a small Gauntlet buff, free daily rewards for as long as it's maintained, ect.
  3. Crossroads: Whenever a wolf is released the user is given a few choices to tell the wolf where to go. Depending on the option picked, the player gets a reward ranging from food, resources, trinkets, or companions. There's a chance the wolf will not give you any items, but the player will always get a sum of pebbles or a bone token depending on the level.


Let me know what you think! I'm open to any additional ideas or some changes to what I've proposed, and if I really like an idea I'll include it in the main post with a little @ for whoever came up with it

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2 years ago
Vissyn
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I think we should wait to see how the already updated rewards are going to do before adding more to the mix. It has only been a week or so since that’s been changed.

Editing- I have pups who are level 7 by leveling them with companions, no food involved. Just some time. This would be a lot of resources going into a system, and I think the rewards are good for now.

(Edited)
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2 years ago
NightlyDoodlin
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@Synesthesia

2/3 of these would take a very long time to implement anyways so I wouldn't expect changes to be made any time soon. As it stands though, I personally just feel like the releasing mechanism is very lacking even with the changes recently made. Maybe I'll be wrong in the near future, but it doesn't really feel like I'm being rewarded. I'm just struggling for room in my den and having to decide who gets tossed out next

Oh-- Post-edit:
I'm not sure if it's because I'm not using the right companions or what, but I've never been able to make that happen >>'' And I try to semi-regularly pay for the babysitting services

(Edited)
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2 years ago
Reanimagpie
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@NightlyDoodlin You need companions that have XP in their reward lists! The cheapest is the more common of the Basiduo at 450 pebbles, theoretically one could easily buy an army of these, an army of puppies and do that for a slow but reliable money source if they have den space to spare

I would welcome Fun but not very valuable rewards though, like 1 of a random cheap item just to be cute about it. seeds, 5 point food items, a bone, a cheap trinket, etc

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2 years ago
Riverglow
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I support this. I'm not in favor of adding more currency payout since it's already been increased, so I love your conquest idea. I think seeing a bar fill up for profession/campaign/gauntlet rewards would motivate players to participate if it's a group effort, and breaking up the bar into separate levels for increased rewards also sounds fun! Plus, these rewards could include moonstone shards in the professions and such.

It might take a while to develop, but I personally think this is far better than just dishing out more and more currency, and honestly sounds more fun while also encouraging more game play.

(Edited)
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2 years ago

definitely in favor of better rewards. as it stands, it is becoming less and less pragmatic to breed wolves. that is problematic since this whole game is pretty much based around that. like, yeah there are *other* things to do on the site, but at the end of the day, this is a wolfpack/breeding/collecting game. and right now breeding has become pointless. i can't even get rid of pretty pups that i under-price at the market, so why even breed anymore?

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2 years ago
Gaia
The Legion
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I completely agree with point 1. I think releasing should have a chance to award moonstone shards, with the chance of it increases with the level of the released wolf.

I think 2 would fit perfectly within the achievements system the devs talked about in recent updates. So I personally think it would be too much if on top of that there would also be something like this within the releasing system. (That is, assuming that you can get achievement rewards from releasing and there will be some that are repeatable. If I am wrong however and it is not part of the achievement system we are getting soon, I think I would rather they change/update the achievements to incorporate it there than as a separate system)

As for 3.. this might be a bit nitpicky, but it feels odd that you are releasing a wolf, to go whever they please, but still give them a task of where to go. I don't mind releasing having a random chance to also reward items apart from KBT, pebbles and ms shards, but telling them 'you need to go here' when they are in fact leaving your pack just feels a bit weird.

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2 years ago
Snowcat13
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I support some type of additional reward to releasing. Also would love if once chased they do not show on parents page as offspring anymore. I have to think it would free up valuable server space to not have to keep those anymore. I'm barely breeding anymore since selling anything is next to impossible, but seeing all the new babies is my favorite part. Just wish you could get rid of the ones that didn't come out exactly as you wanted and get something more for it - it doesn't have to be currency. Just random rewards would be good too.

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