What the title says: I think the 20-turn limit in combat should be removed. It makes sense in the arena - given the time limit - but in explore and gauntlet battles it seems more like its punishing you for surviving. It seems like it heavily encourages people to exclusively use heavy-hitter type lorwolves and companions, as the high defense ones do nothing but draw out the battle - which normally could be good, but is not because exceeding 20 turns is an auto-failure. It makes team building weird, as you have to build a good team, but it cant be too good, otherwise the battle lasts too long and you auto-fail.