Attention: Fishing Frenzy has begun!
1 2
1 year ago
Pizza
The Tryhard
359
359 Achievements
Forum Rank 1
Forum Threads: 37
Forum Comments: 183
General Rank 5
Starter Rank 1
Arena Rank 5
Campaign Rank 3
Gauntlet Rank 2
Cooking Rank 4
Crafting Rank 3
Farming Rank 4
Fishing Rank 3
Hunting Rank 3
Mining Rank 3
[Stamina] [Cooking] Rebalancing food into consistency first, values second.

One of the most concerning things on par with food to stamina balancing is that the stamina value keeps cascading higher and higher with each cook and as ingredients increase. Limit '100'. We will keep this in mind.

The matter

Having all the commons at 5 seems fairly reasonable.

Uncommon at 10, Rare at 15, epic at 20.

That is a good starting point as far as math goes regarding raw ingredients.

But complex recipes have a fixed cook at 40 for uncommon, 60 at rare and 80 at epic. This causes some issues with Irregular ingredient amounts (maki takes up twice as many (6->40)ingredients in stamina value than (3->20)nigiri) This will make creating balanced recipes very difficult if they have to have the same stamina sum to output!

And the irregular ingredient amounts, plus the ingredients making some sensible sense are a nice and flavourful feature in cooking.

I don't think processed foods need to follow that kind of value pattern as raw ingredients, and this consistency is already broken with a lot of processed ingredients anyway! So anything from the cooking pot can have whatever stamina value as its rarity. Consider that food items with values like 5 are still useful when 'topping' off stamina remainders from high-value foods! So cooking epic value 5 stamina foods could be a neat prospect.


More items in the output

Important note. How to avoid stamina cascading? Consider adding a feature to the cooking pot that gives more items than just one! This way it becomes possible to cook a 10-stamina-value food into two 5-stamina-value foods (as in some recipes with 1 to 1 stamina ratios)


How about these values?

Food should be balanced by the stamina of the ingredients, but the better rarities should be better, right? So how about just adding a stamina multiplier to a rarity output instead of having fixed stamina values?

An item that cooks into a common food 1:1 stamina (why? to get refined ingredients for better recipes! Ie 2 kelp to nori 10 -> 10)

Item cooks into an uncommon food 1:2 stamina (like cooking bettas 5 -> 10)

Cooked into rare 1:3 stamina value (no example? ie 20 -> 60!)

Cooked into epic 1:4 stamina value (like the tuna fin nigiri 20 -> 80)


But what if a recipe calls for uh...1 carrot(20), 1 potato,(5) 1 scrumptious bacon(10) and a pumpkin(5) and cooks into an epic recipe called veggie soup?

That's 40 stamina that when cooked into an epic recipe will give out 160 stamina, overflowing over 100 stamina you can feed a wolf.

Well, what if that recipe gives two servings instead of one? Now you have two 80 stamina servings of delicious veggie soup.
This is why I suggested above to add more items to the output, as it becomes easier to control stamina values.

So if there ever becomes a need to cook higher stamina food value into a lower value, the output can be increased to match the cook rarity.


Need for rebalancing

A lot of recipes would need to be changed. Sugarcane is 5 stamina and sugar is 10. But sugar needs 4 canes to make, so you lose out on 10 stamina. There is no indication that using sugar in recipes is also worth the loss of 10 stamina. As sugar is a common cook recipe, 2 sugarcane to sugar seems more reasonable.

Eggs and other recipes will have to be decreased to 10 if we follow the x1 x2 x3 x4 stamina increase per rarity.

Salmon would have to be decreased to 45, potato soup would then be 105 (ideally I'd remove the russet potato and you'd have a nice 90 stamina meal or split it into 3 meals per 30!), vegetable platter would be increased to 90.

Fish need to be stratified into rarities per fishing location.

The loose ends here are the amounts of ingredients in a recipe, the ease of acquisition of ingredients and the cooking speed. Those need to be addressed as well.

If more commodity crops are added to grow (like cotton) fewer fields may be used to grow food.

If more stamina-draining activities are added, this will also affect stamina balance.

What would an epic stamina stamina recipe look like? purple carrot(20) + russet potato (5) + butter (10) + red raspberry (10) + river salmon (5) = 50 stamina
50 x 4 epic multiplier = 200 stamina: rich salmon roast. That could theoretically spit out 40 5 stamina times, but that would be so extreme! Realistically this recipe would give two roasts with a value of 100 stamina.

If an epic recipe could be light. Carrots + butter = buttered carrots valued at 100 spitting out 20 -> 5 stam value ingredients

(please do not make a recipe spit out 20 buttered carrots, this is just theory-crafting to test the limits of this system of balance ='D)

Any numbers go!

The x1 x2 x3 x4 is a suggestion that may not necessarily ring true.

They can be replaced with any numbers.

x1 x2 x4 x8 is just as consistent as x1 x2 x3 x4, but the boon between epic foods is now just so much greater in one than in the other.

The food values of raw ingredients acquired don't necessarily need to be 5,10,15,20 stamina either...

What matters is that they're consistent with each other.

This has to apply to the pebble values of these foods as well!

So once a decision is made, it can be applied to every single food item and recipe unanimously.


Conclusion

With this spreadsheet method, when new recipes are added, they can be simply balanced by the stamina values of those ingredients according to what rarity it cooks into, and divide the stamina and increase the output if it overflows over 100 stamina. No need to gauge and eyeball!

Math is a dear friend in game design.

I hope this suggestion helps the staff balance stamina and food.

(Edited)
Report

Beep Boop

1 year ago
Kitariki
The Resourceful
She/her
208
208 Achievements
General Rank 3
Starter Rank 1
Arena Rank 4
Campaign Rank 2
Cooking Rank 2
Farming Rank 4
Fishing Rank 1
Mining Rank 2
This is a good balance and suggestion. I am too tired to totally math the math, but it makes sense and I like the idea of really good recipes putting out multiple outputs. As long as "core" cooking ingredients become easier to obtain (most are locked behind strangely harder to get items like salt and pepper), this could work without necessarily nerfing food.
Report
Quote
1 year ago
Darwin
The Achievement Hunter
He/him
324
324 Achievements
General Rank 4
Starter Rank 1
Arena Rank 4
Campaign Rank 2
Gauntlet Rank 3
Cooking Rank 3
Crafting Rank 3
Farming Rank 4
Fishing Rank 2
Hunting Rank 3
Mining Rank 3
The multi-output seems like a good solution. However, the stamina staying the same after cooking for common food recipes still feels like a loss. You still need to run the cooking pot for it and put in the effort. Otherwise, it would make things a lot more clear.
Report
Quote
1 year ago
Pizza
The Tryhard
359
359 Achievements
Forum Rank 1
Forum Threads: 37
Forum Comments: 183
General Rank 5
Starter Rank 1
Arena Rank 5
Campaign Rank 3
Gauntlet Rank 2
Cooking Rank 4
Crafting Rank 3
Farming Rank 4
Fishing Rank 3
Hunting Rank 3
Mining Rank 3
The multi-output seems like a good solution. However, the stamina staying the same after cooking for common food recipes still feels like a loss. You still need to run the cooking pot for it and put in the effort. Otherwise, it would make things a lot more clear.

You are correct. Note that uncommon recipes are mostly to process an ingredient into a different form of it.


This can be remedied with having sugar, flour and nori used only in recipes that are higher tier, and their previous stages for lower tiers.

But it is more of a balance issue of recipes.

Ie. hypothetical 'porridge and seafood soup' being uncommon.

Breads being upped rare.

the recipe could also be x2 and the others are bumped up.

The numbers can be quite fluid!


(Edited)
Report
Quote

Beep Boop

1 year ago
Gaia
The Legion
Alone together
460
460 Achievements
Forum Rank 3
Forum Threads: 66
Forum Comments: 885
General Rank 5
Starter Rank 1
Arena Rank 5
Campaign Rank 5
Gauntlet Rank 4
Cooking Rank 5
Crafting Rank 5
Farming Rank 5
Fishing Rank 4
Hunting Rank 3
Mining Rank 5
A lot of this corresponds with parts of my feedback on the stamina nerfs that were accidentally previewed a while ago. Especially allowing for more than 1 item being the result of a single recipe could be a great help to make sure that the input ingredients don't outvalue the output cooked items. So definitely support from my part.
Report
Quote


1 year ago
Baubor
The Restless
He/him - ID 2998
225
225 Achievements
Forum Rank 1
Forum Threads: 15
Forum Comments: 185
General Rank 3
Starter Rank 1
Arena Rank 3
Campaign Rank 2
Cooking Rank 2
Crafting Rank 1
Farming Rank 4
Fishing Rank 1
Hunting Rank 2
Mining Rank 1
Support.
Report
Quote

Quick Hunting Team Guide - open for unique team suggestions on all hunts!
Keyboard Campaigning Resource - Guide to using your keyboard in campaign (not my creation)

1 year ago
XDragonfruitx
The Foodie
Whatever
286
286 Achievements
Forum Rank 3
Forum Threads: 38
Forum Comments: 478
General Rank 4
Starter Rank 1
Arena Rank 4
Campaign Rank 3
Cooking Rank 3
Crafting Rank 2
Farming Rank 4
Fishing Rank 2
Hunting Rank 2
Mining Rank 2
This seems well thought out and a welcomed change! I do think the 1:1 Ingredients do need to take less time/cooking slots. Maybe they can be crafted at Mis Mac’s?
Report
Quote

Have a blue and orange wolf? I might buy it!

Gen2 Bracchus Trading

Fodder Wolf Rescue

1 year ago
Pizza
The Tryhard
359
359 Achievements
Forum Rank 1
Forum Threads: 37
Forum Comments: 183
General Rank 5
Starter Rank 1
Arena Rank 5
Campaign Rank 3
Gauntlet Rank 2
Cooking Rank 4
Crafting Rank 3
Farming Rank 4
Fishing Rank 3
Hunting Rank 3
Mining Rank 3

This seems well thought out and a welcomed change! I do think the 1:1 Ingredients do need to take less time/cooking slots. Maybe they can be crafted at Mis Mac’s?
... I hope staff considers this!

Milling wheat, pressing oils, and processing sugarcane are more mechanical processes rather than cooking.

But...would this confuse players if part of cooking sent them on a trip to crafting?

Report
Quote

Beep Boop

1 year ago
Ishmael
The Sprout
Any Pronouns
258
258 Achievements
Forum Rank 1
Forum Threads: 11
Forum Comments: 108
General Rank 5
Starter Rank 1
Arena Rank 3
Campaign Rank 2
Gauntlet Rank 1
Cooking Rank 2
Crafting Rank 2
Farming Rank 2
Fishing Rank 2
Hunting Rank 2
Mining Rank 2

I support readjusting stamina outputs in this manner, but I’m on the fence about having to process raw ingredients into another profession entirely. Personally, I have enough difficulty remembering when my food is done cooking. Splitting what little focused attention I have between two professions feels a bit overwhelming, not to mention only being able to craft a small handful of items at a time with Miss Mac.

Perhaps a second cooking pot specifically for processing raw ingredients that runs simultaneously with the first cooking pot would be viable? Maybe a smaller capacity because it’s managed by a smaller assistant (Pinkies? I digress) that would keep the player within the “correct” profession but add some mobility and a quasi-exp boost since it could run alongside regular cooking


edit: realized my wording may be unclear, by “raw ingredients” I mean the 1:1 recipes that must be turned into something fundamentally different from its source in order to use it for the purpose of cooking (sugar, flaxseed oil, etc) though I think we could argue semantics haha

(Edited)
Report
Quote

「 ✦ Ishmael ✦ 」

| LWT - 5 | i am a lore den! | perpetually broke |

check out my puppery!


1 year ago
Pizza
The Tryhard
359
359 Achievements
Forum Rank 1
Forum Threads: 37
Forum Comments: 183
General Rank 5
Starter Rank 1
Arena Rank 5
Campaign Rank 3
Gauntlet Rank 2
Cooking Rank 4
Crafting Rank 3
Farming Rank 4
Fishing Rank 3
Hunting Rank 3
Mining Rank 3

It should be noted that right now only kelp to nori and milk, cream and butter are 1 to 1 stamina recipes, afaik.

Sugar nets a 10 stamina loss from the recipe. Oil and flour net a 15 stamina loss.

Report
Quote

Beep Boop

1 year ago
Kitariki
The Resourceful
She/her
208
208 Achievements
General Rank 3
Starter Rank 1
Arena Rank 4
Campaign Rank 2
Cooking Rank 2
Farming Rank 4
Fishing Rank 1
Mining Rank 2

It should be noted that right now only kelp to nori and milk, cream and butter are 1 to 1 stamina recipes, afaik.

Sugar nets a 10 stamina loss from the recipe. Oil and flour net a 15 stamina loss.

I believe from the post where they talked about some of the planned changes, a few other items were going to be turned to 1:1 recipes; flour being one of them.

I still support 1:1 recipes for the purpose of building complex recipes, as that adds some "realism" to cooking and an easy exp grind for new players that haven't maxed out their pot yet or don't have access to higher tier items - but they should have quick turnaround times. I also think they need to be more easily obtainable; milk is far too hard to get for how much it is needed.

Report
Quote
1 2
Unsubscribe from Post
Subscribe to Thread
Recent
Subscribed
My posts
Subscribed
You are not subscribed to any threads.
My Threads
You do not have any threads.
Trees
Music
Shuffle
Theme
Enable to have Music selection based site activities.
Repeat
Enable to repeat the current song.
Volume
Dismiss
Not interested in music? Permanently dismiss this music player.
Bathing on an Arturas
Boil 'em, Mash 'em
Canictonis Crossing
Dreaming About You
Embarking
Fields of Loria
First Snow
Follow the Leader
Good Morning, Challengers
Haunted Cave
Head in the Clouds
Into the Deep
Lone Wolf
Moonsblessings
Mosey Through the Forums
Nothing but Time
Play Date With Nana
Queueing Up
Silly Walk
Sleepy Wolves
Sploosh
Sunken Melody
The Mighty Remain
Through Goldsea
What to Buy?