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3 months ago
SylphOfHeart
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Moving companions after bonding

What it says on this tin basically, there's a few times where I've bonded and then needed to adjust companions for a team loadout in gauntlet or campaign.

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⊰⊙⊱ Open your eyes to the darkness, and drown in its loveless embrace.⊰⊙⊱

⊰⊙⊱ The gods will not be watching. ⊰⊙⊱


3 months ago
lissajo
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No support. With the companion cooldown, it allows us to equip multiple of the same companion to our wolves
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3 months ago
spectralArtist
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Tentative support. If the feature only allows you to swap a bonded familiar to another wolf instead of removing it, that should prevent people from circumnavigating the cooldown
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3 months ago
Gaia
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100% support. It is really annoying, especially with the long cooldowns to have to wait to participate in other areas of the game (gauntlet, hunting, campaign, and during events the event gauntlet).. It's not about being able to bond multiple times, It is about not being locked out of certain parts of the game for hours due to the design of the game.


(I made a suggestion about this years ago that has a few more elaborate options to solve the issue in addition to swapping companions. Must be floating about somewhere)
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3 months ago
SylphOfHeart
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100% support. It is really annoying, especially with the long cooldowns to have to wait to participate in other areas of the game (gauntlet, hunting, campaign, and during events the event gauntlet).. It's not about being able to bond multiple times, It is about not being locked out of certain parts of the game for hours due to the design of the game.


(I made a suggestion about this years ago that has a few more elaborate options to solve the issue in addition to swapping companions. Must be floating about somewhere)
@Gaia

This exactly, I don't care about being able to bond multiple times. I just need a way to adjust my team... Rather not wait five hours because of one mistake.

(Edited)
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⊰⊙⊱ Open your eyes to the darkness, and drown in its loveless embrace.⊰⊙⊱

⊰⊙⊱ The gods will not be watching. ⊰⊙⊱


3 months ago
CoffeeLady
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I understand the frustration of not being able to remove companions once they're bonded. I'll often have wolves with companions I intend to release, but can't because I have to wait for the companion cooldown. However, I understand they have a cooldown to prevent people from abusing the system.


My best suggestion would be to have dens specifically for the gauntlet, hunting, campaigns, etc. so you can create/organize specific teams. Sadly, I know that's not a feasible option for everyone, as dens cost real money. :(

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3 months ago
Gaia
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My best suggestion would be to have dens specifically for the gauntlet, hunting, campaigns, etc. so you can create/organize specific teams. Sadly, I know that's not a feasible option for everyone, as dens cost real money. :(

This is a forced workaround that limits and costs the player, for something that is by default faulty game design. You can't have certain features be connected to the same thing but then design it in such a way that by using one you are locked out of the other for hours on end. I don't think it is on to the player to solve this or find a workaround. It is for the devs to redesign it so that it doesn't lock people out of multiple parts of the game.

Besides, this work around would DISable me from using Nana, as Nana bonds with the entire account, and not specific dens. So I still wouldn't be able to switch companions around to make better teams for the different parts of the site, OR I would have to manually remove and add companions to those wolves constantly OR I would have to manually bond with the other 300 wolves in my den... Hardly fair to call that a 'solution'.
(Edited)
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3 months ago
Shadowbanish
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Support! To prevent abuse of reset cooldowns, there could just be a flat pebble fee of say 5,000 pebbles, to remove a companion (regardless of rarity) before its cooldown ends. That covers the worth of anything that any companion gives, and it's, in my opinion, a reasonable price. I know I wouldn't mind forking that over any time I wanted to prematurely remove a companion. (Plus, this site could really use any steady pebble sinks it can get. lol)
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3 months ago
Calypso
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How about just not resetting the cooldown when a companion is removed that is still on cooldown?
Or swapping the cooldown of the first companion with the one it is swapped with?

Lets say you have Companion A that has an 1 hour cooldown and swap it with Companion B who has an possible cooldown of 6 hours, wich gets immediately activated once it is swapped in.

So to say, if you swap a Companion that is on cooldown with another one, the swapped in one is automatically on its cooldown

(Supporting this idea btw!)
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3 months ago
SylphOfHeart
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How about just not resetting the cooldown when a companion is removed that is still on cooldown?
Or swapping the cooldown of the first companion with the one it is swapped with?

Lets say you have Companion A that has an 1 hour cooldown and swap it with Companion B who has an possible cooldown of 6 hours, wich gets immediately activated once it is swapped in.

So to say, if you swap a Companion that is on cooldown with another one, the swapped in one is automatically on its cooldown

(Supporting this idea btw!)

@Calypso this is what would work honestly, the cooldown would still be in effect so there's no "infinite bonding" issue.


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⊰⊙⊱ Open your eyes to the darkness, and drown in its loveless embrace.⊰⊙⊱

⊰⊙⊱ The gods will not be watching. ⊰⊙⊱


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