Hi Lorfolk,
A new update is now live, the headline is one that's been sitting in the Suggestions forum since beta: the Vault.
The Vault is open
The Vault is a separate place to keep your things, away from your inventory. You unlock a slot for an item type, and once it's unlocked you can store as many of that item as you like — one slot holds 1 or 10,000 of something, it makes no difference.
The important part is what the Vault keeps your items away from. Anything stored in the Vault can't be fed or auto-fed to your wolves, can't be pulled into a recipe, and can't be sold by a stray click. If you've ever watched your wolves eat the fish you were saving, or felt nervous with a rare scroll sitting in your inventory, this is for you. Currencies can go in too, for those of you who've asked for somewhere to stash pebbles and moonstones where you can't impulse-spend them.
Quest items can't be vaulted, and anything currently worn or assigned has to come off first.
When I went back through the Suggestions forum, the Vault kept turning up next to two other asks: a collection log to track what you own, and an item index you can actually search. I didn't want to build three pages that each show you a grid of items, so the Vault does all three.
Every storable item in Lorwolf is listed on the Vault page, unlocked or not. Search by name, filter by category or rarity, and hover anything for its full details — that's your item index, and browsing it costs nothing. Each item shows how many you're holding in your inventory and in your Vault, and you can filter down to only what you own or only what you've stored — that's your collection log, with an overview chart of how much of the full item list you've filled in.
- Your first 100 unlocks are free. For most packs that covers everything you actually want to protect.
- After that, unlocks cost pebbles: 1,000 for the first, 2,000 for the next, going up by 1,000 each time.
- The price stops at 25,000 pebbles. It never goes higher than that, no matter how many slots you unlock. The Vault page shows the cap so there's no guessing.
It's pebbles only. There's no moonstone price and no way to pay real money to skip it.
A lot of you have told me — for a long time, and in a lot of threads — that pebbles pile up with nowhere meaningful to go. The Vault is partly an answer to that. If you just want to keep your valuables safe, the free slots have you covered. If you're the "one of everything" type, unlocking the whole Vault is a long-haul pebble goal, and it's meant to be. There's also a new Vault Space achievement that pays out moonstones at every tier as you unlock more. If the numbers feel off once you've lived with them, tell me in Suggestions.
Puppy Apparel
Custom apparel can now be made for puppies. Puppies have been left out of the dress-up fun for a long time, and the artists among you have been patient about it. Thank you.
Custom Apparel Edits
You can now go back and add poses to custom apparel you've already had approved, instead of starting a brand new submission. Adding poses costs 50,000 pebbles and goes through the usual review.
Smaller things worth a mention
- NG+ keeps going. The ceiling on NG+ levels has been removed, so those of you who hit the top can keep climbing.
- Flea Market payouts. Sellers now receive their pebbles the moment an item sells, rather than needing to claim them from a notification.
- A pile of fixes from your bug reports. Duplicate daily activities, weekly activities that got stuck, guild boss rewards that went missing, and a Mole Market quantity mismatch have all been chased down. The full list is in the patch notes. Keep the reports coming — they're the reason these got fixed.
The oldest Vault suggestion thread I could find is from 2023, and every single reply to it was some version of "yes please." It took a while. Go put your bettas somewhere your wolves can't find them.
See you in Loria.
— JimJim
JimJim


