11 months ago

Agreeing with all that's been said, especially the note about farming in the campaign being punished (when it's the only thing to really do atm aside from chat on the forums while you wait for the timers on other parts of the game to finish). The game's balance should absolutely not revolve around the people who grind for hours a day. The food drop changes especially are only hurting newer and more casual players imo.

I did a test of 20 runs of full stamina bar → empty in the Darkspine first sword zone. From my numbers, the nerfs to food drop rates are heavily punishing anyone who runs more than one wolf at a time (¾ of the time I did not get enough food to cover the energy spent by two wolves; this includes the meat that requires cooking time), and it now even results in a net loss of food for a single wolf if your RNG is bad enough (¼ of my runs). It feels like the nerf makes grinding the campaign for food in the optimal way (1 wolf in first sword zone) even more necessary to interact with other areas of the site (that all require stamina aka food, especially hunting), while also making getting a decent stockpile of food take even longer.

Imagine being a new player with no companions going through the story… and quickly running out of food because the first sword zone can't support your two starter wolves and your level is too low to win the battles needed to progress the story (it took me quite a bit of grinding to be able to beat the vulpactia with my starters). I no-lifed pretty hard on release week, so I have a lot of food stocked up, but it does concern me that the food changes are mostly going to punish people who didn't start farming optimally during release week and new players who have slow cooking times and very limited starting food.

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11 months ago

the devs have been trying to rectify this i guess, but it's definitely Not Working right now. with the patch notes, they're so very,,, vague. i would like more specification on nerfs, buffs, everything?! please elaborate!!!

the “expansions should be pebbles” thread was quietly added to the suggestion index but its been fairly clear that not much is being done to change it or really help the moonstone/pebble & casual-grinder divide problem. i'm aware that its been a short amount of time since release and this kind of thing needs to be discussed thoroughly, but i'd atleast like some kind of “oh yeah, we're currently ironing the idea out” message?? it just leaves an awful taste in my mouth >_>

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11 months ago
Frankie
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The lack of dev communication is very sad TBH. Things are vague at most, and other than that….there really is not much I have seen and I am on this game every day.

If you say things change, tell us what changes, the TOS change. What changed about it?

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11 months ago

Just... so much support, for everything said here. I don't have the energy to properly read this whole thread, but I did skim it, and I agree with everything said. I will be quite honest, I've already been a bit burnt out on playing due to how much I played just after launch, but this update has killed a lot of my remaining motivation. I already made a post in the update thread about how I feel about the tokens, so I won't repeat myself here, but it's just... really disappointing, and the general lack of communication doesn't help at all.

If this site is going to flourish (or even last for that matter), it really needs to listen to its players. I want to see Lorwolf do well but at the moment I just feel doubtful and hesitant to invest more time into it.

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11 months ago
Phlox
The Gardener
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Support! I think that direct communication would go a long way to helping the overall mood of the playerbase, too. Even if some problems can't be fixed right away, just an acknowledgement of “we see you're upset with xyz, we're actively fixing it/discussing solutions” would help a lot of people feel less frustrated. Explanations of changes made and why they were made would be good too. There could be really good reasons for some of the unpopular changes made and knowing those reasons could completely change players' opinions of them (or, if the reasons aren't so good, knowing them would help people craft more informed and effective counterarguments).

I've been reading through a lot of the suggestion posts today, and something I keep seeing is people who want to give the devs the benefit of the doubt, wait and see, trust that it will get better, but just can't. Because it's really hard to give someone the benefit of the doubt if you have nothing to go on.

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11 months ago
Nobody
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Support for everything said.

Recent changes have me quite concerned: the rift between casual/grinders seems to be growing and continued existence of gameplay features behind premium/irl currency are not a good look. Not at all.

I really appreciate the swift reaction on player discontent re:WW-tokens but the absolute radio silence on anything else is pretty unsettling. Why were food drops and encounter difficulty changed so suddenly and to such an extend? What exactly did you change in the terms of service?

Rebel has also laid some of my issues as one of the paying players pretty well. I do not always have the time to grind, which is why I tend to spent on games that I enjoy to make up for the reduced amount of time played. And that works rather well, when the site has at the very least a dedicated player base and a stable in-game economy. And if the latter suffers, so does the former. Which is why right now I‘m very hesitant to spent any more on premium currency here.

And I don’t think that we are the only ones feeling that way.

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11 months ago
Friend
The Friendly
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Honestly, I don't really dislike the wild wolf rates as they are but everything else mentioned here is concerning. I can usually get one wild wolf a day if I spend an hour or two at it and I feel like thats a fair rate.

This game takes so much time. An expanded food pot would be completely necessary if I was seriously trying to progress. Right now I am mostly just messing around with the arena and campaigning and even just campaign grinding takes a toll on my food stores so that unless I am constantly paying attention to cooking I run out of food. When I was actually doing other activities to try and get somewhere in this game, the food went a lot faster.

The other activities are similar, unless I am constantly clicking between tabs I get nowhere, and I don't want to have to spend hours of my day on one game. Right now its summer and I have time because I am still a student but if I had a job I wouldn't be playing this because I would never progress. Grinding constantly should be rewarding to players who do so but shouldn't be the only way to progress without spending money. In this game, even constant grinding leads to minimal progress.

I quit early access because I had the same issue with using the site being a chore and not a game. I came back for full launch hoping it had changed. Even as a somewhat grindy player moonstone items are completely out of reach which really shouldn't be the case. I have 14 moonstones despite spending 3+ hours a day on this game every day.

I understand nerfing the food from campaigning, I was ending up with an excess, but now I am in a small deficit which means it went to far in my opinion. I still have some saved up thankfully but over time this will be a pain.

Before it was running just enough for two wolves to mostly be able to get through if you didn't ignore any potential food encounters, now it is much less. I only run one wolf and I generally only ignore the hare and raspberry encounters, so this change is only mildly annoying to me and means I will have to use my food pot more (which is a problem because as I said constantly cooking is absurd time consumption wise to have to do with a default pot), but any two wolf teams are going to be struggling badly. I kinda dread trying to level up any wolves right now.

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11 months ago
Tserin
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I'm really concerned about how no one seems to know what the ToS change was. I made a thread in the help forum, nothing. I can't find what changed in the Discord, either. Can we please get clarification on what changed? Usually the standard is to highlight and/or timestamp the most recent changes so people can find it.

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11 months ago

Transparency is really important, and I'm a bit concerned that digging through the ToS, I didn't see changes, which makes me thing wording or phrasing was changed, and that really needs to be addressed, because of how meaning can change entirely with just a word or phrase.

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11 months ago
Gaia
The Legion
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I think everything that can be said has already been said. Support!

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