9 months ago
Profession rebalancing + QoL suggestions

General:

  • Put the exp gain on recipes and seeds so it's visible when cooking/farming/crafting.

Crafting:

  • Please just remove bone paste from like half of the recipes. Have recipes that require bone paste give more exp than recipes that don't. I don't understand the over-reliance on bone paste.

Fishing:

  • There should really be a new area between Backwoods Brook and Frozen Fjord and the unlock levels should be adjusted. Maybe from an exp amount perspective the gaps might appear more balanced (?), but the level gaps are 11, 23, 15 which is really strange from a player perspective.

Mining:

  • The minecart space should be upgraded with bars instead of moonstones.
  • Lean into the "passive profession" element and implement a lunchbox (I guess the size of this can be upgraded with moonstones instead?) where you can pre-load food that will have your wolf auto move between smelting and mining as long as food/energy is available.

Farming:

  • There's no functional difference between compost and water. It could have just been water, or seeds could have had required varying ratios of compost:water, or something from another profession affects the compost/water retention or anything that makes these two bars not just one bar with 2 clicks.
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9 months ago
officiallytox
The Cluttered
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I really like the mining ideas.

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9 months ago
alien
The Hobbyist
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yes, i like all of these ideas; the mining ones especially.

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8 months ago
Reave
The Tenacious
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Yeah, I really wish the devs would focus on fixing the professions we have & making the site QoL the high priority it really needs to be. :/ We need what already exists to be fixed and much more attractive to interact with beyond the compulsory "do your 10 tasks and afk until tomorrow". That these different solutions keep brought up again and again to no worthwhile changes or the playerbase's concerns being taken seriously is (as it has been since beta) disheartening.

Been seeing so many people go into maintenance mode or just straight up leaving to go back to their other pet sites since a month after launch & that hasn't slowed down much. The devs can't be totally blind to that.

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8 months ago

@Reave

I don't feel like the devs aren't purposefully ignoring player feedback, but it does feel like they don't have any resources at all. Honestly in the end these sites run on a shoestring budget by a handful of people, so I get that implementing changes takes a long time. It really depends on what they prioritize in terms of keeping the site alive, hopefully based on their own internal metrics, which is why we get things like referral implementation over QoL.

I'm not personally upset about the timeline, but I'm just another average user who will quietly leave when the site no longer interests me, and maybe come back when there's something new to play with. It's possible they completely mismanage the site, but it's only been a few months since their launch and they also might just need time to establish themselves. Either way it's only a complete failure if they give up entirely, which they haven't really given signs of doing.

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