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1 year ago
More involvement in NPC fights/gauntlets

How many times have I seen enemies so low and another one half health.. and my wolves go for the half health? This always is why I loose. Im suggesting an OPTION (meaning you have a choice to keep this version) where you can press which enemy to attack. Or choosing WHEN to use abilities.




thoughts?

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1 year ago

Agreed/support. It’s annoying and nerve racking when they go for the one with the most health.

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1 year ago

Support. As a new player, it’s already getting annoying when the wolves do some dum move and get killed. And gauntlets with this feature would get me to more levels.

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1 year ago
lighted
The Loving
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Huge support! we really need more interactive battles in general. The battles are basically refreshed over, and I feel like they need to get more interesting.

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hi :)

1 year ago
darkrat
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Complete support especially as this would also give an advantage to watching the fights vs refreshing.

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1 year ago
Vissyn
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No support. This would require a complete rehaul of the battle system. It's explained a bit here https://www.lorwolf.com/Forum/View?id=5935. Essentially the battle's outcome is already decided when you click the start battle button.

I'd much rather see the Devs focus on smoothing out the professions and markets, than rehashing a battle system that at least helps prevent SOME wrist strain over all by saving some clicks and choices.

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-Very ADHD with scattered thoughts
1 year ago
Gaia
The Legion
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While I don't necessarily mind the automation of the battle, I would very much like more agency in terms of decision making that could ultimately lead to winning or losing (such as choosing specific opponents). Or rather, the complete lack of agency in the battle system makes it very boring, unfullilling and lackluster. I don't know exactly how this would work given the auomated nature of the current battle system, but some sort of actual team building, and some agency on individual team members would be nice.
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