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4 months ago
perikeets
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don't do this. thanks :D
please im begging 🥹
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21| he/him transqueer | -8 hrs

4 months ago
spoot
The Slayer
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I am excited for this development! Despite the rogue release, I think balancing Cooking is a great focus for the devs. I play this game a lot (lol), and Cooking is one of the easiest professions with the least amount of effort. I put food in. I walk away. I come back to stamina and exp. At least with mining, I can tryhard and fuss with dropping silver if I choose.

I think Gaia's suggestion has it exactly right, cooking slots for OUTCOMES instead of ingredients will soften the blow of changing from a medium amount of stamina quickly to an extra large amount of stamina at a plodding rate. And so long as the outcome recipes are at least the ingredients' stamina + some (10% or more?), I'll be happy to tryhard stamina efficiency. It's just another feature of the end game imo.

If individual food items have their stamina nerfed, this could be a positive boon for Campaign too. Change it back to 2 moths, or 4 isopods. Or give all enemies +1 guaranteed food drop each battle and give them OPTIONS. I would be delighted if I could get milk from Bovius, lol. Perhaps rare water break encounters could be added that give +20 stamina for all campaigning wolves as a reward for grinders. Campaign changes could even just be temporary to see if/how the Cooking rebalance changes stamina usage and availability on the site.

Anyway, the example scenario listed in the OP sounds like the existing old school Runescape economy. People tryhard extremely specific item production, which is purchased by high level accounts to grind out their runecrafting or w/e. I like that. Newbies can enjoy financial reward for supplying established players, pulling them even deeper into the community and economy.

Overall assessment: hype!!
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4 months ago
Sowenia
The Tired
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I like this changes. Please, do this!

While I can understand some players will not be happy, I see some balancing is needed. In current state there actually is no need to cook complex recipes because we can sustain our activietes with only raw foods and grilled fishes to the point I don't even see complex dishes on the Flea Market. Why not? Because right now there is no point. With this changes cooking will became valid and I like it.

Raw foods and simple dishes like grilled fish shouldn't be as good as it is now.

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4 months ago
Pizza
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I appreciate the more open discussion-type updates.

One thing to consider for the dev team is that they should be surveying the player base for issues/complaints on any given feature that is in the plan for fixing/revamping.

It should give a better idea of how to tackle an issue.


There are still multiple issues that lie unaddressed for cooking.

-Rush order is not particularly useful. The speed bonus is negligible and the pot size increase is not worth it.

-Consider rush order adding an additional cook timer to start after the original one finishes, effectively doubling your pot size.

-Cooking is very time-consuming for marginal food increases.

-Having multiple cooking steps is unsustainable for nonfrequent players with an unupgraded pot!

-Consider changing the first few pot upgrades to moonstones to make them more accessible and having more leeway in balancing cooking for more casual players. Consider greatly increasing the pot size for the later moonstone purchases.

-Having some in-between steps is fine, actually, but they need to be worth it!

-If stamina is not increased with cooking, consider increasing the food output instead.

-> 1 to 1 stamina cooked foods are wasted, 1:1 to stamina ratio is OK to avoid cascading stamina issues with later recipes, but it is bad by itself. Consider the previous idea of increasing the output on such foods instead to avoid stamina cascading on higher-tier food. Maybe you get two cooked potatoes from one and that would make it worth it to cook.

There are likely more things to consider and I'll also stop here because I am tired lol.


Thank you for bringing us this update.

(Edited)
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Beep Boop

4 months ago

This is such a drastic change to make, which is even more disappointing when it gives the impression that not much thought was put into this change.


This is something you'd change during beta. Not six months post launch when there are several other areas of the economy that desperately need attention.


Lorwolf should have never left beta if the devs plan to continue making drastic changes like this.

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4 months ago
XDragonfruitx
The Foodie
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I am not against nerfing raw foods, but as lissajo said, you should not have to feed more than one lettuce to get an exploring turn.
That said, nerfing gameplay always scares away players. It instills distrust in your community and LW’s PR is already struggling. Things were looking up for a bit there, but there’s an uncertainty for the future again.
I LOVE Gaia’s suggestion on slots being for end products instead of ingredients. I think that will fix everyone’s issue with complex recipes, and would make people feel (slightly) better about MS expansions.
I would put my focus on buffing complex recipes instead of nerfing simple ingredients.
I don’t hate the tiered ingredient economy your explaining here and I’d probably participate myself.
However, you have to account for people not wanting any part of that. Forced community interaction is also not a good idea, because there are a lot of people who play solitarily.
Just my thoughts. I hope we can all grow from this experience.

Edit; Another thought I just had. Casual players are the ones more likely to spend money seeing as they can’t/won’t spend the time grinding to get things they want. CA, breed changes, expansions, etc
So punishing them and possibly making their experience less enjoyable, is something to be considered.
(Edited)
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4ID Besprinkle

Have a blue and orange wolf? I might buy it!

Gen2 Bracchus Trading

.. ..loading.. .. ..

4 months ago
GraveGuardian
The Achievement Hunter
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While I'm very excited for new foods/recipes and to see how the existing recipes have changed (I've been experimenting with discovering new recipes and seeing what the old ones require) I'm admittedly really apprehensive and even disappointed at the prospect of certain food items potentially having their stamina stats reduced. I guess I've always had a surplus of food due to how frequently I tend my crops, shop in the market, and gather food items to feed my wolf horde, so I've only ever really been inconvenienced by the lackluster EXP gain from higher tier foods, but I do see some benefit to adjusting the cooking profession. I'm just really hoping we're not about to see any nerfing to the gray foods. That would only make things harder on newer players or those who have fewer resources to acquire more food, effectively hampering their progress. NO FOOD should replenish less than 5 stamina.

All in all, I have some concerns, but I'm still very interested and hopeful for how this update turns out.


EDIT: That being said, PLEASE adjust Rush Order! The speed boost is hardly noticeable. I get that we don't have to pay much to use it the first few times, but after you reach 3-5k p it really isn't worth using in my opinion.

ALSO: The whole 1:1 stamina thing is kinda silly, guys. Kinda makes spending time waiting for the foods to cook a waste of time since getting EXP for lower level things is already negligible pretty early on.

(Edited)
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4 months ago
Cardixa
The Resourceful
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+1 to everything Ezra said (and thus also Gaia and LJ). Couldn't have put it better, so I won't.
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4 months ago
Nobody
The Wanderer
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This update appears to drastically negatively affect the players.


Exploring takes 5 stamina a turn. The lowest food should not be ever less than that. We shouldn't need to feed multiple items to take ONE turn of exploring :)

This. So much. Oh my god, unless you handle the balance extremely carefully, this will not go over smoothly with the (already relatively small) player base.

Don't do it.

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4 months ago
purplepleb
The Champion
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I don't think nerfing raw/grey foods now and then adding 'better' foods later is a good idea, I'd prefer to have the nerf and improvements all at once.

I'm not really a fan of reducing anything to less than 5 stamina UNLESS the stamina cost for exploring was also reduced.

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