Add the option to get moonstone shards from releasing wolves past the 25 shards per day limit, with at least a chance per wolf. While I'm at it, drop the one fest voucher per wolf per day limit and vastly increase the pebble payouts. This would help with some of this game's biggest problems and there's precedent for it with Flight Rising's exaltation payouts including meaningful amounts of treasure, fest currency where applicable, and a chance of gems.
- Right now, there's no incentive to breed your wolves. The market is solely interested in G1s and the release payouts are pathetic. (5,000 pebbles for max level? No thanks). This would incentivize the breeding sim aspect of the game by producing a meaningful market for fodder wolves and provide a path to currency for folks who don't have time to grind for wild wolves.
- Having a way to get meaningful payouts from getting rid of ugly, unwanted wild wolves would keep the market alive even once we get past ID hype and keep folks' lairs, sales threads, and the Flea Market from getting clogged with unmatchy G1s that nobody wants.
- Moonstones are also the focus of everything and are nigh unobtainable in any reasonable quantity via normal gameplay. (Check out my other suggestions thread in regards to making Moonstones not essential for gameplay features)